Column shell: a resizable column drags by its border toward the filling column, whose handle draws that border and occludes the header under it, a drag setting off from the width drawn; a set width is a flex basis, so a column holds its header's own parts, where Windows' caption buttons ran out of the window
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ZacharyZhang-NY committed 2026-10-16 19:56:21 -04:00
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+1 -1
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@@ -221,7 +221,7 @@ Ely GPUI Component. A component library for GPUI, in light and dark.
- `typography::Ellipsis` shapes its line with the text style's own run, so a strike or an underline set on its box shows (`lists::ListItem::struck`, a closed task's title).
- Focus that must follow an item to another parent is taken by the owner and keyed by the item: a handle gpui makes for an element dies with its path (`project::KanbanBoard`, whose cards keep focus across columns).
- The theme's `platform`, the system's to start, decides the window buttons Ely draws, the title bar's layout and key caps, `secondary` included (`typography::keys::keystroke`). A title bar whose buttons the OS draws follows the OS.
- A window whose sidebar runs to its top is `shell::ColumnShell`: each column's header drags the window; the first leaves the traffic lights room, and drawn controls lead the first header in the macOS manner or end the last. A set width yields before a header's own parts; the host's header items keep one control's width and scroll when short.
- A window whose sidebar runs to its top is `shell::ColumnShell`: each column's header drags the window; the first leaves the traffic lights room, and drawn controls lead the first header in the macOS manner or end the last. A set width is a flex basis, not a width, so it holds its header's own parts, which a width let run past it, and yields when the shell runs short; the host's header items keep one control's width and scroll when short. A resizable column drags by its border toward the filling column, its right before it and its left after it; the handle draws that border and occludes the header under it, and a drag sets off from the width drawn, not the owner's.
- Taffy counts a flex item's text in its least width whatever width the item sets. A box that must add none lays its content absolutely inside a filling box (`shell::ColumnShell`'s title and body).
- A centered title sits between a start and an end that grow alike from a zero basis, their padding on a box inside them, since taffy counts padding in the flex base; their content is their least width, so the title gives way before either end (`shell::TitleBar`).
- A pane the window's blur shows through is `shell::Vibrancy`, filled with the palette's `glass`, in a window opened `WindowBackgroundAppearance::Blurred`: vibrancy on macOS, acrylic on Windows. gpui's `MicaBackdrop` and `MicaAltBackdrop` are DWM backdrops from Windows 11 build 22621; older builds get none, in silence, and macOS plain transparency.
+168 -27
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@@ -1,22 +1,48 @@
use std::rc::Rc;
use std::{cell::Cell, rc::Rc};
use gpui::{
AnyElement, App, DefiniteLength, ElementId, FontWeight, IntoElement, ParentElement, RenderOnce,
AnyElement, App, Axis, DefiniteLength, Div, DragMoveEvent, ElementId, EmptyView, EntityId,
FontWeight, IntoElement, MouseButton, MouseDownEvent, ParentElement, Pixels, RenderOnce,
SharedString, Styled, Window, div, prelude::*,
};
use smallvec::SmallVec;
use super::chrome::{OnClose, WindowControls, controls_style, drag_region, route_close};
use crate::{
layout::on_axis,
layout::{on_axis, resize_handle},
theme::{ActiveTheme, ControlSize, Platform, TextSize},
typography::Ellipsis,
};
type OnResize = Rc<dyn Fn(Pixels, &mut Window, &mut App)>;
/// A width the owner keeps, which a drag on one border moves.
struct Resize {
width: Pixels,
min: Pixels,
max: Pixels,
on_resize: OnResize,
}
/// The border a column's width is dragged by.
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
enum Side {
Left,
Right,
}
struct BorderDrag {
owner: EntityId,
side: Side,
/// The width drawn when the drag set off.
start: Rc<Cell<Option<Pixels>>>,
}
/// One column of a `ColumnShell`: a header that drags the window, then its body.
pub struct ShellColumn {
id: ElementId,
width: Option<DefiniteLength>,
resize: Option<Resize>,
leading: SmallVec<[AnyElement; 2]>,
title: Option<SharedString>,
actions: SmallVec<[AnyElement; 2]>,
@@ -29,6 +55,7 @@ impl ShellColumn {
Self {
id: id.into(),
width: None,
resize: None,
leading: SmallVec::new(),
title: None,
actions: SmallVec::new(),
@@ -36,12 +63,35 @@ impl ShellColumn {
}
}
/// A set width instead of the rest; it yields before a header's fixed parts.
/// A set width instead of the rest; it holds its header's fixed parts and yields when the shell runs short.
pub fn width(mut self, width: impl Into<DefiniteLength>) -> Self {
self.width = Some(width.into());
self
}
/// A set width the owner keeps: a drag on the border toward the filling column moves it within `min` and `max`, and the owner hears each new width.
pub fn resizable(
mut self,
width: Pixels,
min: Pixels,
max: Pixels,
on_resize: impl Fn(Pixels, &mut Window, &mut App) + 'static,
) -> Self {
assert!(
min <= max,
"shell column {:?}: limits {min:?} to {max:?} run backwards",
self.id
);
self.width = Some(width.into());
self.resize = Some(Resize {
width,
min,
max,
on_resize: Rc::new(on_resize),
});
self
}
/// Header content before the title.
pub fn leading(mut self, item: impl IntoElement) -> Self {
self.leading.push(item.into_any_element());
@@ -132,9 +182,19 @@ impl RenderOnce for ColumnShell {
.child(controls)
};
let room = system && !window.is_fullscreen();
// Each border lies toward the column that fills, so a drag on it moves one width.
let fill = self
.columns
.iter()
.position(|column| column.width.is_none());
let mut columns = Vec::with_capacity(count);
for (ix, column) in self.columns.into_iter().enumerate() {
let (first, last) = (ix == 0, ix + 1 == count);
let side = match fill {
Some(fill) if ix > fill => Some(Side::Left),
Some(fill) if ix == fill => None,
_ => (!last).then_some(Side::Right),
};
let lead = (!system && first && style == Platform::Mac).then(controls);
let trail = (!system && last && style != Platform::Mac).then(controls);
let flush = trail.is_some() && style == Platform::Windows;
@@ -157,30 +217,48 @@ impl RenderOnce for ColumnShell {
)
.children(trail);
let colors = &cx.theme().colors;
columns.push(
div()
.flex()
.flex_col()
.h_full()
.map(|box_| match column.width {
Some(width) => box_.w(width),
None => box_.flex_1(),
})
.when(!last, |box_| box_.border_r_1().border_color(colors.border))
.debug_selector(move || format!("column-shell-{ix}"))
.child(header)
.child(
// Absolute, so only the header sets the least width.
div().flex_1().min_h_0().relative().child(
div()
.absolute()
.inset_0()
.flex()
.flex_col()
.children(column.body),
),
let box_ = div()
.relative()
.flex()
.flex_col()
.h_full()
// A basis, not a width, so the header's fixed parts set the least width.
.map(|box_| match column.width {
Some(width) => box_.flex_basis(width),
None => box_.flex_1(),
})
// A resizing column's handle draws its border.
.map(|box_| match (side, column.resize.is_some()) {
(Some(Side::Left), false) => box_.border_l_1(),
(Some(Side::Right), false) => box_.border_r_1(),
_ => box_,
})
.border_color(colors.border)
.debug_selector(move || format!("column-shell-{ix}"))
.child(header)
.child(
// Absolute, so only the header sets the least width.
div().flex_1().min_h_0().relative().child(
div()
.absolute()
.inset_0()
.flex()
.flex_col()
.children(column.body),
),
);
);
columns.push(match column.resize {
Some(resize) => {
let side = side.unwrap_or_else(|| {
panic!(
"column shell {:?}: column {ix} resizes, but no border lies toward a filling column",
self.id
)
});
resizing(box_, column.id, ix, side, resize, window, cx)
}
None => box_,
});
}
let theme = cx.theme();
let ground = if self.glass {
@@ -198,6 +276,69 @@ impl RenderOnce for ColumnShell {
}
}
/// `box_` with a handle on its `side` border, whose drag moves its width.
fn resizing(
box_: Div,
id: ElementId,
ix: usize,
side: Side,
resize: Resize,
window: &mut Window,
cx: &mut App,
) -> Div {
let Resize {
width,
min,
max,
on_resize,
} = resize;
let pressed = window.use_keyed_state((id.clone(), "press"), cx, |_, _| None::<Pixels>);
let owner = pressed.entity_id();
let drag = BorderDrag {
owner,
side,
start: Rc::default(),
};
let at = pressed.clone();
let handle = resize_handle((id, "border"), Axis::Horizontal, cx)
.absolute()
.top_0()
.map(|handle| match side {
Side::Left => handle.left_0().justify_start(),
Side::Right => handle.right_0().justify_end(),
})
// Over a header, so a press drags the border, not the window.
.occlude()
.debug_selector(move || format!("column-shell-border-{ix}"))
.on_mouse_down(MouseButton::Left, move |event: &MouseDownEvent, _, cx| {
at.update(cx, |at, _| *at = Some(event.position.x))
})
.on_drag(drag, |_, _, _, cx| cx.new(|_| EmptyView));
box_.on_drag_move(move |event: &DragMoveEvent<BorderDrag>, window, cx| {
let drag = event.drag(cx);
if drag.owner != owner {
return;
}
let Some(anchor) = *pressed.read(cx) else {
log::error!("column shell: a drag on column {ix} with no press behind it");
return;
};
// The drawn width, which a header's own parts may hold past the owner's.
let start = drag.start.get().unwrap_or(event.bounds.size.width);
drag.start.set(Some(start));
let moved = event.event.position.x - anchor;
let next = match drag.side {
Side::Left => start - moved,
Side::Right => start + moved,
}
.clamp(min, max);
if next != width {
on_resize(next, window, cx);
}
})
.child(handle)
}
/// A header strip at the title bar's height that drags the window.
fn header(id: ElementId, window: &mut Window, cx: &mut App) -> gpui::Stateful<gpui::Div> {
drag_region((id, "header"), window, cx)
+2
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@@ -1,3 +1,5 @@
mod border;
use gpui::{
AppContext as _, Context, FocusHandle, InteractiveElement, IntoElement, KeyUpEvent, Keystroke,
ParentElement, Render, TestAppContext, VisualTestContext, Window, div, prelude::*, px, size,
+168
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@@ -0,0 +1,168 @@
use gpui::{
Context, Entity, IntoElement, Modifiers, MouseButton, ParentElement, Pixels, Point, Render,
TestAppContext, VisualTestContext, Window, div, point, prelude::*, px,
};
use crate::shell::{ColumnShell, ShellColumn};
use crate::theme::{Platform, Theme};
/// Two set columns round a filling one; this view keeps their widths.
struct Sided {
platform: Platform,
widths: [Pixels; 2],
heard: Vec<Pixels>,
}
impl Render for Sided {
fn render(&mut self, _: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
let view = cx.entity();
let side = |id: &'static str, ix: usize| {
let view = view.clone();
ShellColumn::new(id).title(id).resizable(
self.widths[ix],
px(100.0),
px(400.0),
move |width, _, cx| {
view.update(cx, |view, cx| {
view.widths[ix] = width;
view.heard.push(width);
cx.notify();
})
},
)
};
div().w(px(1000.0)).h(px(400.0)).flex().flex_col().child(
ColumnShell::new("shell")
.platform(self.platform)
.column(side("left", 0))
.column(ShellColumn::new("main").title("main"))
.column(side("right", 1)),
)
}
}
fn sided(
platform: Platform,
widths: [Pixels; 2],
cx: &mut TestAppContext,
) -> (Entity<Sided>, &mut VisualTestContext) {
let (view, cx) = cx.add_window_view(|_, _| Sided {
platform,
widths,
heard: Vec::new(),
});
cx.run_until_parked();
(view, cx)
}
fn column(ix: usize, cx: &mut VisualTestContext) -> gpui::Bounds<Pixels> {
let name: &'static str = ["column-shell-0", "column-shell-1", "column-shell-2"][ix];
cx.debug_bounds(name).expect("a column")
}
/// Presses at `from`, moves past gpui's drag threshold, then by `by`, and lets go.
fn drag(from: Point<Pixels>, by: Pixels, cx: &mut VisualTestContext) {
let none = Modifiers::none();
cx.simulate_mouse_down(from, MouseButton::Left, none);
let set_off = from + point(px(0.0), px(4.0));
cx.simulate_mouse_move(set_off, Some(MouseButton::Left), none);
cx.run_until_parked();
let to = set_off + point(by, px(0.0));
cx.simulate_mouse_move(to, Some(MouseButton::Left), none);
cx.run_until_parked();
cx.simulate_mouse_up(to, MouseButton::Left, none);
cx.run_until_parked();
}
fn heard(view: &Entity<Sided>, cx: &mut VisualTestContext) -> Option<Pixels> {
view.read_with(cx, |view, _| view.heard.last().copied())
}
/// A column before the filling one drags by its right border, one after it by its left.
#[gpui::test]
fn a_border_toward_the_filling_column_drags_its_width(cx: &mut TestAppContext) {
cx.update(Theme::init);
let (view, cx) = sided(Platform::Linux, [px(200.0), px(200.0)], cx);
let left = cx.debug_bounds("column-shell-border-0").expect("a border");
let right = cx.debug_bounds("column-shell-border-2").expect("a border");
assert_eq!(left.right(), column(0, cx).right());
assert_eq!(right.left(), column(2, cx).left());
drag(left.center(), px(50.0), cx);
assert_eq!(heard(&view, cx), Some(px(250.0)));
assert_eq!(column(0, cx).size.width, px(250.0));
drag(right.center(), px(-50.0), cx);
assert_eq!(heard(&view, cx), Some(px(250.0)));
let (main, panel) = (column(1, cx), column(2, cx));
assert_eq!((panel.size.width, panel.right()), (px(250.0), px(1000.0)));
assert_eq!((main.left(), main.right()), (px(250.0), px(750.0)));
}
/// A drag stops at the column's least and greatest width.
#[gpui::test]
fn a_border_drag_keeps_within_the_limits(cx: &mut TestAppContext) {
cx.update(Theme::init);
let (view, cx) = sided(Platform::Linux, [px(200.0), px(200.0)], cx);
let border = |cx: &mut VisualTestContext| {
cx.debug_bounds("column-shell-border-0")
.expect("a border")
.center()
};
drag(border(cx), px(900.0), cx);
assert_eq!(heard(&view, cx), Some(px(400.0)));
drag(border(cx), px(-900.0), cx);
assert_eq!(heard(&view, cx), Some(px(100.0)));
}
/// In a header the border takes the press, so no system's drag moves the window, which panics here.
#[gpui::test]
fn a_border_drag_in_a_header_moves_no_window(cx: &mut TestAppContext) {
cx.update(Theme::init);
for platform in [Platform::Windows, Platform::Mac, Platform::Linux] {
let (view, cx) = sided(platform, [px(200.0), px(200.0)], cx);
for (ix, by) in [(0, px(30.0)), (2, px(-30.0))] {
let border = cx
.debug_bounds(["column-shell-border-0", "", "column-shell-border-2"][ix])
.expect("a border");
let header = column(ix, cx).top() + px(4.0);
drag(point(border.center().x, header), by, cx);
assert_eq!(heard(&view, cx), Some(px(230.0)), "{platform:?}");
}
}
}
/// A header's own parts hold a column past the owner's width; a drag sets off from the drawn one.
#[gpui::test]
fn a_border_drag_sets_off_from_the_drawn_width(cx: &mut TestAppContext) {
cx.update(Theme::init);
let (view, cx) = sided(Platform::Windows, [px(200.0), px(100.0)], cx);
let (panel, close) = (column(2, cx), cx.debug_bounds("caption-Close"));
let close = close.expect("a close button");
assert!(close.right() <= panel.right(), "{close:?} in {panel:?}");
let drawn = panel.size.width;
assert!(drawn > px(100.0), "{drawn:?} holds the caption buttons");
let border = cx.debug_bounds("column-shell-border-2").expect("a border");
drag(border.center(), px(-10.0), cx);
assert_eq!(heard(&view, cx), Some(drawn + px(10.0)));
}
/// Two set columns and nothing that fills.
struct Unfilled;
impl Render for Unfilled {
fn render(&mut self, _: &mut Window, _: &mut Context<Self>) -> impl IntoElement {
let column = |id: &'static str| ShellColumn::new(id).width(px(200.0));
ColumnShell::new("shell")
.platform(Platform::Linux)
.column(column("first"))
.column(column("last").resizable(px(200.0), px(100.0), px(400.0), |_, _, _| {}))
}
}
/// The last column of a shell that nothing fills has no border to drag.
#[gpui::test]
#[should_panic(expected = "no border lies toward a filling column")]
fn a_resizing_column_needs_a_border_toward_a_filling_one(cx: &mut TestAppContext) {
cx.update(Theme::init);
let (_, cx) = cx.add_window_view(|_, _| Unfilled);
cx.run_until_parked();
}