Messaging · GIF picker: a GIF focused past the fold scrolls into view

Each GIF holds its own focus handle, and a canvas around it, ring and
all, sets the results box's offset once per focus from its painted
bounds. layout::bring_into_view now works along either axis; the data
table's header and the video timeline pass their sideways one.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
ZacharyZhang-NYandClaude Opus 5.5 committed 2026-09-26 23:11:46 -04:00
1 parent 5ade2bed74
commit 6f599803ce
6 files changed
+102 -21

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+1 -1
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@@ -92,7 +92,7 @@ Ely GPUI Component. A component library for GPUI, in light and dark.
- Only gpui can build `ExternalPaths` with paths, so drop rules live in `forms::files::dropped`, where tests reach them. `taken` adds file kinds by extension, for drops and the dialog alike (`DropZone::kinds`).
- A stroke drawn with the pointer goes through `forms::pen`: a press starts it, a drag extends it, and the lift hands it over, in or out of the pad (`SignaturePad`, `generative::InpaintCanvas`).
- gpui runs key bindings before key listeners. A container takes a child's bound key through the action with `capture_action`, as `Form` takes `Submit`.
- `ScrollHandle::scroll_to_item` runs in the container's prepaint against last frame's bounds and overflow, so a call before a list's first frame does nothing. Call it from a child's prepaint once the handle has bounds, then request one frame (`navigation::editor_tabs`). A floating list reveals its cursor, and a strip its focused item, through `forms::options::reveal` and `revealer`. A focused Tab stop deeper in a scroll box sets the box's offset whole from its own painted bounds in prepaint, once per focus, through `layout::bring_into_view`. Never poll layout with `request_animation_frame`.
- `ScrollHandle::scroll_to_item` runs in the container's prepaint against last frame's bounds and overflow, so a call before a list's first frame does nothing. Call it from a child's prepaint once the handle has bounds, then request one frame (`navigation::editor_tabs`). A floating list reveals its cursor, and a strip its focused item, through `forms::options::reveal` and `revealer`. A focused Tab stop deeper in a scroll box sets the box's offset whole from its own painted bounds in prepaint, once per focus, through `layout::bring_into_view` along the box's axis; the canvas measures the stop with its ring (`messaging::GifPicker`). Never poll layout with `request_animation_frame`.
- gpui animations run on the wall clock; timers run on the executor's clock, which tests advance by hand. A test that needs an animation settled turns on the theme's reduced motion. Clocks read `background_executor().now()` and wake only their own view.
- Machine-read marks, QR codes and barcodes, paint `ink` on `paper`: dark on light in both themes, so cameras read them.
- A layer over pressable content that must still pass scrolls to its ancestors uses `block_mouse_except_scroll`; `occlude` hides them from scrolls too.
+2 -2
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@@ -1,7 +1,7 @@
use std::{rc::Rc, time::Duration};
use gpui::{
App, ElementId, InteractiveElement, IntoElement, MouseButton, ParentElement, RenderOnce,
App, Axis, ElementId, InteractiveElement, IntoElement, MouseButton, ParentElement, RenderOnce,
ScrollHandle, SharedString, StatefulInteractiveElement, Styled, Window, canvas, div,
prelude::*, relative, transparent_black,
};
@@ -233,7 +233,7 @@ impl RenderOnce for VideoGenerationTimeline {
revealed.update(cx, |revealed, _| {
*revealed = Some(key.clone())
});
if bring_into_view(&scroll, bounds) {
if bring_into_view(&scroll, bounds, Axis::Horizontal) {
log::info!(
"video timeline: shot {key} scrolled into view"
);
+14 -7
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@@ -16,18 +16,25 @@ use crate::{motion, theme::ActiveTheme};
const IDLE: Duration = Duration::from_millis(900);
/// Sets `scroll`'s sideways offset whole so `item`, as painted, sits inside the box, its start first when it is wider; true when it moved.
pub(crate) fn bring_into_view(scroll: &ScrollHandle, item: Bounds<Pixels>) -> bool {
/// Sets `scroll`'s offset along `axis` whole so `item`, as painted, sits inside the box, its start first when it is longer; true when it moved.
pub(crate) fn bring_into_view(scroll: &ScrollHandle, item: Bounds<Pixels>, axis: Axis) -> bool {
let (frame, offset) = (scroll.bounds(), scroll.offset());
let shift = if item.left() < frame.left() {
frame.left() - item.left()
} else if item.right() > frame.right() {
(frame.right() - item.right()).max(frame.left() - item.left())
let ((start, end), (first, last)) = match axis {
Axis::Horizontal => ((item.left(), item.right()), (frame.left(), frame.right())),
Axis::Vertical => ((item.top(), item.bottom()), (frame.top(), frame.bottom())),
};
let shift = if start < first {
first - start
} else if end > last {
(last - end).max(first - start)
} else {
Pixels::ZERO
};
if shift != Pixels::ZERO {
scroll.set_offset(point(offset.x + shift, offset.y));
scroll.set_offset(match axis {
Axis::Horizontal => point(offset.x + shift, offset.y),
Axis::Vertical => point(offset.x, offset.y + shift),
});
}
shift != Pixels::ZERO
}
+66 -9
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@@ -1,17 +1,17 @@
use std::rc::Rc;
use gpui::{
App, Context, ElementId, Entity, ImageSource, InteractiveElement, IntoElement, MouseButton,
ParentElement, RenderOnce, SharedString, StatefulInteractiveElement, Styled, Subscription,
Window, div, prelude::*, rems,
App, Axis, Context, ElementId, Entity, FocusHandle, ImageSource, InteractiveElement,
IntoElement, MouseButton, ParentElement, RenderOnce, ScrollHandle, SharedString,
StatefulInteractiveElement, Styled, Subscription, Window, canvas, div, prelude::*, rems,
};
use crate::{
buttons::{Button, ButtonVariant},
forms::{Input, InputEvent, OnValue, TextInput},
layout::{Masonry, on_axis},
layout::{Masonry, bring_into_view, on_axis},
motion::Skeleton,
primitives::{FocusRing, Icon, IconName, Image, Tooltip, checked_ratio, framed},
primitives::{FocusRing, Icon, IconName, Image, Tooltip, checked_ratio, framed, tab_stop},
theme::{ActiveTheme, ControlSize, IconSize, Radius, TextSize},
};
@@ -147,6 +147,26 @@ impl RenderOnce for GifPicker {
search.update(cx, |search, _| search.on_query = self.on_query.clone());
let input = search.read(cx).input.clone();
let empty = input.read(cx).text().trim().is_empty();
let scroll = window
.use_keyed_state((self.id.clone(), "scroll"), cx, |_, _| ScrollHandle::new())
.read(cx)
.clone();
let revealed =
window.use_keyed_state(
(self.id.clone(), "revealed"),
cx,
|_, _| None::<SharedString>,
);
let focuses: Vec<FocusHandle> = match &self.gifs {
Gifs::Loading => Vec::new(),
Gifs::Found(found) => found
.iter()
.map(|gif| {
let id = (self.id.clone(), format!("gif-focus-{}", gif.key)).into();
tab_stop(id, true, window, cx)
})
.collect(),
};
let theme = cx.theme();
let colors = &theme.colors;
let round = theme.radius(Radius::Md);
@@ -186,15 +206,46 @@ impl RenderOnce for GifPicker {
.collect(),
Gifs::Found(found) => found
.into_iter()
.map(|gif| {
.zip(focuses)
.map(|(gif, focus)| {
let (key, on_pick, owner) =
(gif.key.clone(), self.on_pick.clone(), self.id.clone());
div()
let (shown, revealed, scroll) =
(gif.key.clone(), revealed.clone(), scroll.clone());
let reveal = canvas(
{
let focus = focus.clone();
move |bounds, window, cx| {
let focused = focus.is_focused(window);
let held = revealed.read(cx).as_ref() == Some(&shown);
if focused && !held {
revealed
.update(cx, |revealed, _| *revealed = Some(shown.clone()));
if bring_into_view(&scroll, bounds, Axis::Vertical) {
log::info!("gif picker: {shown} scrolled into view");
window.request_animation_frame();
}
} else if !focused && held {
revealed.update(cx, |revealed, _| *revealed = None);
}
}
},
|_, _, _, _| {},
)
.absolute()
.top_0()
.left_0()
.size_full();
let tile = div()
.id((self.id.clone(), format!("gif-{}", gif.key)))
.debug_selector({
let key = gif.key.clone();
move || format!("gif {key}")
})
.rounded(round)
.border_1()
.border_color(gpui::transparent_black())
.tab_index(0)
.track_focus(&focus)
.focus_ring(cx)
.cursor_pointer()
.tooltip(Tooltip::text(gif.title.clone()))
@@ -214,7 +265,11 @@ impl RenderOnce for GifPicker {
.size_full()
.rounded(round),
),
)
);
div()
.relative()
.child(tile)
.child(reveal)
.into_any_element()
})
.collect(),
@@ -256,6 +311,8 @@ impl RenderOnce for GifPicker {
on_axis(
div()
.id((self.id.clone(), "results"))
.debug_selector(|| "gif-results".into())
.track_scroll(&scroll)
.max_h(theme.list_max_height())
.overflow_y_scroll(),
)
+17
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@@ -180,6 +180,23 @@ fn a_gif_is_a_tab_stop_that_space_picks(cx: &mut TestAppContext) {
assert_eq!(heard(&host, cx), ["pick b"]);
}
#[gpui::test]
fn a_gif_past_the_fold_comes_into_view_when_focused(cx: &mut TestAppContext) {
let keys = [
"g0", "g1", "g2", "g3", "g4", "g5", "g6", "g7", "g8", "g9", "g10", "g11",
];
let (_, cx) = gifing(Gifs::Found(keys.iter().map(|key| gif(key)).collect()), cx);
tab_to(15, cx);
let (tile, results) = (
cx.debug_bounds("gif g11").expect("the last GIF draws"),
cx.debug_bounds("gif-results").expect("the results draw"),
);
assert!(
tile.top() >= results.top() && tile.bottom() <= results.bottom(),
"{tile:?} inside {results:?}"
);
}
#[gpui::test]
fn nothing_found_says_so(cx: &mut TestAppContext) {
let (_, cx) = gifing(Gifs::Found(Vec::new()), cx);
+2 -2
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@@ -1,5 +1,5 @@
use gpui::{
App, Bounds, Div, DragMoveEvent, ElementId, Entity, EntityId, FocusHandle, FontWeight,
App, Axis, Bounds, Div, DragMoveEvent, ElementId, Entity, EntityId, FocusHandle, FontWeight,
InteractiveElement, IntoElement, MouseButton, ParentElement, Pixels, Rems, SharedString,
Stateful, StatefulInteractiveElement, Styled, Window, canvas, div, prelude::*,
transparent_black,
@@ -97,7 +97,7 @@ fn reveal(
}
let scroll = view.read(cx).sideways.clone();
view.update(cx, |view, _| view.revealed = Some(key.clone()));
if bring_into_view(&scroll, head) {
if bring_into_view(&scroll, head, Axis::Horizontal) {
log::info!("data table: header {key} scrolled into view");
window.request_animation_frame();
}