Canvas · Graphs and boards: a field hands focus back on Enter and Escape

writing::begin records the owner's focus, the mind map's or the tool
layer's, through forms::Editing::returning. The field keeps its words on
Enter's release and drops them on Escape, and both hand focus back, so
the map's arrows and the board's Backspace work at once after a write.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
ZacharyZhang-NYandClaude Opus 5.5 committed 2026-09-27 08:41:05 -04:00
1 parent bd0285bd37
commit 9170d47f8b
8 files changed
+81 -12

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+1
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@@ -170,6 +170,7 @@ Ely GPUI Component. A component library for GPUI, in light and dark.
- A ScrubInput shows its number in about 140px beside a short label. In a narrower column a pair hides it, so a long label takes a row of its own (`canvas::TypographyPanel`).
- Design panels edit a whole value and hand the owner a changed copy through `canvas::panel::editing`. A swatch that opens a picker is `canvas::panel::color_well`.
- A press that stops propagation also stops the ancestors' focus on press. A layer that takes keys focuses itself in its own press handler (`canvas::ToolLayer`, `canvas::MindMap`), and a field over it stops its own presses.
- A field opened over a component hands focus back to that component on Enter and Escape, through `forms::Editing`'s `returning` and `give_back` (`canvas::writing`); a blur keeps the words and leaves focus where it went.
- A focus ring on a box whose children measure themselves goes on an overlay child: a border insets the children and shifts what they measure (`canvas::ToolLayer`).
- A menu of times goes through `mail::times`: each row names its day and hour, a moment comes once (tomorrow is next Monday on a Sunday), and "Pick a time…" opens one dialog that waits for a time ahead of now (`ScheduleSend`, `SnoozePicker`).
- A list whose cursor a field drives marks the cursor only while the field has focus; at rest its first row would look hovered (`mail::LabelPicker`). Its rows are option rows, and `forms::marked_row` leads one with a mark such as a label's hue.
+1
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@@ -379,3 +379,4 @@ Per-component lines live in `tasks/`. Tags there:
| T32b | 2 | PASS | |
| T32c | 1 | PASS | |
| T32d | 1 | FAIL | Tab in a mind map's rename field added a topic; the replaced wire, the connector released on its own shape and a deleted shape's links went untested |
| T32d | 2 | FAIL | Enter or Escape in a canvas field handed focus nowhere, so the map's and the layer's keys went dead until the next press |
+15 -3
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@@ -125,15 +125,27 @@ impl RenderOnce for MindMap {
);
}
let rename = {
let (editing, placed, on_rename) =
(editing.clone(), placed.clone(), self.on_rename.clone());
let (editing, placed, on_rename, home) = (
editing.clone(),
placed.clone(),
self.on_rename.clone(),
focus.clone(),
);
move |key: &SharedString, window: &mut Window, cx: &mut App| {
let topic = placed
.iter()
.find(|topic| topic.key == *key)
.expect("a placed topic");
let words = topic.text.to_string();
writing::begin(&editing, key.clone(), words, on_rename.clone(), window, cx);
writing::begin(
&editing,
key.clone(),
words,
on_rename.clone(),
home.clone(),
window,
cx,
);
}
};
let rename = Rc::new(rename);
+4 -2
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@@ -1,4 +1,4 @@
use gpui::{App, Entity, SharedString, Window};
use gpui::{App, Entity, FocusHandle, SharedString, Window};
use super::{
edit::{Tool, hit},
@@ -11,7 +11,7 @@ use super::{
};
use crate::forms::Editing;
/// A press on a tool layer: the tool, where it landed in canvas units and in view pixels, how many presses it counts, whether Shift is held, and a handle's side.
/// A press on a tool layer: the tool, where it landed in canvas units and in view pixels, how many presses it counts, whether Shift is held, a handle's side, and the layer's focus, which a field hands back.
pub(super) struct Press {
pub tool: Tool,
pub at: (f32, f32),
@@ -19,6 +19,7 @@ pub(super) struct Press {
pub count: usize,
pub shift: bool,
pub side: f32,
pub back: FocusHandle,
}
/// The gesture a press sets going, after what it asks the owner at once: a selection, a dropped text or note, an ended path, or words to rewrite.
@@ -68,6 +69,7 @@ pub(super) fn pressed(
shape.key.clone(),
words,
handlers.on_text.clone(),
press.back.clone(),
window,
cx,
);
+38
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@@ -207,3 +207,41 @@ fn a_link_released_on_its_own_shape_links_nothing(cx: &mut TestAppContext) {
drag((50.0, 50.0), (60.0, 70.0), cx);
assert!(said(&host, cx).is_empty());
}
#[gpui::test]
fn enter_and_escape_in_a_topic_hand_the_keys_back_to_the_map(cx: &mut TestAppContext) {
let (host, cx) = stage(map, cx);
press(276.0, 126.0, 1, cx);
tap("f2", cx);
cx.simulate_input("Web");
tap("enter", cx);
tap("down", cx);
tap("f2", cx);
cx.simulate_input("Gone");
tap("escape", cx);
tap("down", cx);
assert_eq!(
said(&host, cx),
[
"select Some(\"a\")",
"rename a Web",
"select Some(\"b\")",
"select Some(\"b\")",
],
"the owner keeps a selected, so each Down steps from a"
);
}
#[gpui::test]
fn after_writing_on_a_shape_its_board_still_takes_backspace(cx: &mut TestAppContext) {
let (host, cx) = stage(board, cx);
press(250.0, 50.0, 1, cx);
press(250.0, 50.0, 2, cx);
cx.simulate_input("Idea");
tap("enter", cx);
tap("backspace", cx);
assert_eq!(
said(&host, cx),
["shapes [\"a\", \"b\"] links 1", "shapes [\"a\"] links 0"]
);
}
+1
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@@ -355,6 +355,7 @@ impl RenderOnce for ToolLayer {
count: event.click_count,
shift: event.modifiers.shift,
side,
back: held_focus.clone(),
};
let gesture = pressed_with(
&press,
+19 -5
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@@ -1,19 +1,20 @@
use std::rc::Rc;
use gpui::{
AnyElement, App, Entity, InteractiveElement, IntoElement, MouseButton, ParentElement, Pixels,
SharedString, Styled, Window, div,
AnyElement, App, Entity, FocusHandle, InteractiveElement, IntoElement, MouseButton,
ParentElement, Pixels, SharedString, Styled, Window, div,
};
use super::{gesture::OnPair, view::Frame};
use crate::forms::{Editing, Input};
/// Opens a field on the words of what `key` names. Enter or leaving hands them to the owner; Escape drops them.
/// Opens a field on the words of what `key` names. Enter or leaving hands them to the owner; Escape drops them. Enter and Escape hand focus back to `back`.
pub(super) fn begin(
editing: &Entity<Editing>,
key: SharedString,
words: String,
on_text: Option<OnPair>,
back: FocusHandle,
window: &mut Window,
cx: &mut App,
) {
@@ -29,12 +30,13 @@ pub(super) fn begin(
));
});
Editing::begin(editing, words, window, cx);
editing.update(cx, |editing, _| editing.returning(back));
}
/// The open field over `frame`, in view pixels.
pub(super) fn field(editing: &Entity<Editing>, frame: Frame, cx: &App) -> Option<AnyElement> {
let field = editing.read(cx).field()?;
let closing = editing.clone();
let (closing, keeping) = (editing.clone(), editing.clone());
Some(
div()
.absolute()
@@ -45,7 +47,19 @@ pub(super) fn field(editing: &Entity<Editing>, frame: Frame, cx: &App) -> Option
.on_key_down(move |event, window, cx| {
if event.keystroke.key == "escape" {
cx.stop_propagation();
closing.update(cx, |editing, cx| editing.finish(true, window, cx));
closing.update(cx, |editing, cx| {
editing.finish(true, window, cx);
editing.give_back(window);
});
}
})
.on_key_up(move |event, window, cx| {
if event.keystroke.key == "enter" {
cx.stop_propagation();
keeping.update(cx, |editing, cx| {
editing.finish(false, window, cx);
editing.give_back(window);
});
}
})
.child(Input::new(&field))
+2 -2
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@@ -54,11 +54,11 @@ impl Editing {
}
/// Focus goes back here after Enter or Escape.
fn returning(&mut self, back: FocusHandle) {
pub(crate) fn returning(&mut self, back: FocusHandle) {
self.back = Some(back);
}
fn give_back(&mut self, window: &mut Window) {
pub(crate) fn give_back(&mut self, window: &mut Window) {
if let Some(back) = self.back.take() {
log::info!("inline edit: focus handed back");
window.focus(&back);