Maps · World: choropleths and the world's countries
ChoroplethLayer washes each area by its value, keyed by its id or a property's text or number, on one hue's scale from its faintest at the least value to its strongest at the most; an area without a value reads as no data. ChoroplethMap lays it on the owner's map, with or without tiles, and puts a legend of the scale and of no data in the corner; a value that matches no area is logged once. WorldMap washes Natural Earth's 110m countries, bundled trimmed by scripts/countries.py, by ISO 3166 alpha-2 code, and fails on a key that is no code. A shape now paints as one fill and one edge path per world in view.
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@@ -12,6 +12,7 @@ use gpui::{
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};
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mod layers;
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mod world;
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use super::Page;
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use crate::probe::probe;
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@@ -22,7 +23,7 @@ pub const PAGE: Page = Page {
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number: 41,
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slug: "maps",
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title: "Maps",
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summary: "Tiles the host supplies, pins with a popup, a picker's crosshair, routes, GeoJSON, heat and clusters. The land is Natural Earth's.",
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summary: "Tiles the host supplies, pins with a popup, a picker's crosshair, routes, GeoJSON, heat, clusters and choropleths. The land is Natural Earth's.",
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render,
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script: &[
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Step::Click("world-map"),
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@@ -72,6 +73,7 @@ fn render(window: &mut Window, cx: &mut App) -> AnyElement {
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.child(layers::routes(cx))
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.child(layers::heat(cx))
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.child(layers::clusters(cx))
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.child(world::world(cx))
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.into_any_element()
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}
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