a4ca1f04d4293720ebf92005deed8d5892b537a3
ChoroplethLayer washes each area by its value, keyed by its id or a property's text or number, on one hue's scale from its faintest at the least value to its strongest at the most; an area without a value reads as no data. ChoroplethMap lays it on the owner's map, with or without tiles, and puts a legend of the scale and of no data in the corner; a value that matches no area is logged once. WorldMap washes Natural Earth's 110m countries, bundled trimmed by scripts/countries.py, by ISO 3166 alpha-2 code, and fails on a key that is no code. A shape now paints as one fill and one edge path per world in view.
Ely GPUI Component
A component library for GPUI, the Rust UI framework behind Zed. Every component ships in light and dark. The palette is warm and quiet. Color carries meaning, not decoration.
Status: early. TASKS.md tracks every component, chapter by chapter.
Use
[dependencies]
ely-gpui-component = { git = "https://github.com/ZacharyZhang-NY/Ely-GPUI-Components" }
gpui = "0.2.2"
use ely_gpui_component::{Assets, theme::{Mode, Theme}};
use gpui::{App, Application};
fn main() {
Application::new().with_assets(Assets).run(|cx: &mut App| {
ely_gpui_component::init(cx);
Theme::set_mode(Mode::Dark, cx);
});
}
init registers the fonts and the theme. It panics if Assets is not wired into the application.
Gallery
cargo run --example gallery
cargo run --example gallery -- --page buttons
cargo run --example gallery -- --capture shots # macOS: PNG of every page, light and dark
Build notes
- gpui 0.2.2 compiles its Metal shaders at runtime here (
runtime_shaders, on by default), so a full Xcode install is not required. - Tested on macOS only. The capture tool needs macOS.
License
MIT or Apache-2.0, at your option. Lucide icons: ISC. Inter and JetBrains Mono: SIL Open Font License 1.1.
The gallery photos in examples/gallery/assets were generated for this project with gpt-image-2.
Description
No description provided
https://elygpui.com
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