T48h Docs · Icons, fonts and assets: icons, adding one, file icons, fonts, an app's own assets; the icons example compiles
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@@ -107,3 +107,7 @@ path = "examples/docs/focus.rs"
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[[example]]
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name = "docs_motion"
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path = "examples/docs/motion.rs"
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[[example]]
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name = "docs_icons"
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path = "examples/docs/icons.rs"
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@@ -0,0 +1,78 @@
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use std::f32::consts::FRAC_PI_4;
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use ely_gpui_component::{
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Assets,
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files::FileIcon,
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primitives::{FocusScope, Icon, IconName, IconTheme},
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theme::{ActiveTheme, IconSize},
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};
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use gpui::{
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App, AppContext, Context, FocusHandle, IntoElement, ParentElement, Radians, Render, Styled,
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Window, WindowOptions, div,
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};
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struct Icons {
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focus: FocusHandle,
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}
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impl Render for Icons {
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fn render(&mut self, _: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
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let theme = cx.theme();
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let file = |name: &'static str| {
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div()
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.flex()
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.items_center()
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.gap_2()
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.child(FileIcon::file(name))
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.child(name)
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};
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FocusScope::new(&self.focus)
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.root()
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.size_full()
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.flex()
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.flex_col()
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.gap_6()
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.p_8()
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.bg(theme.colors.bg)
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.text_color(theme.colors.fg)
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.child(
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div()
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.flex()
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.items_center()
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.gap_4()
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.child(Icon::new(IconName::Check))
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.child(Icon::new(IconName::Rocket).size(IconSize::Xl))
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.child(Icon::new(IconName::CircleCheck).color(theme.colors.success))
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.child(Icon::new(IconName::Package).rotate(Radians(FRAC_PI_4))),
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)
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.child(
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div()
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.flex()
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.flex_col()
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.gap_2()
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.child(file("main.rs"))
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.child(file("Cargo.toml"))
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.child(file("notes.txt")),
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)
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}
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}
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fn main() {
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gpui_platform::application()
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.with_assets(Assets)
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.run(|cx: &mut App| {
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ely_gpui_component::init(cx);
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IconTheme::default()
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.name("Cargo.toml", IconName::Package)
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.apply(cx);
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cx.open_window(WindowOptions::default(), |window, cx| {
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cx.new(|cx| {
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let focus = cx.focus_handle();
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window.focus(&focus, cx);
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Icons { focus }
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})
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})
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.expect("window failed to open");
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cx.activate(true);
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});
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}
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@@ -6,7 +6,7 @@ import { Marked, type Tokens } from "marked";
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const at = (relative: string) => fileURLToPath(new URL(relative, import.meta.url));
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/** The guides in reading order, by file name. */
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const ORDER = ["introduction", "installation", "getting-started", "theme", "focus", "motion"];
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const ORDER = ["introduction", "installation", "getting-started", "theme", "focus", "motion", "icons"];
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export interface Guide {
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/** The path segment; the introduction has none. */
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@@ -0,0 +1,49 @@
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# Icons, fonts and assets
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`Assets` embeds Ely's icons and fonts in the binary. Pass it to `with_assets`; `init` registers the fonts and checks that the icons load.
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## Icons
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Ely bundles 306 Lucide 1.48.0 icons, each an `IconName` variant: `IconName::Check` is `icons/check.svg`, and `name()` returns the Lucide name, `check`. `IconName::ALL` lists them all.
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| Call | Does |
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| --- | --- |
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| `Icon::new(name)` | Draws the icon at `IconSize::Md` in the theme's `fg`. |
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| `.size(IconSize::Xl)` | `Xs` to `Xxl`, from the theme's icon sizes. |
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| `.color(color)` | Any color; components pass theme colors. |
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| `.rotate(Radians(..))` | Turns the glyph inside its box. |
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| `.scale(factor)` | Draws the glyph larger or smaller in the same box. |
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GPUI's `svg()` paints with its own text color alone, so `Icon` always sets one.
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## Adding an icon
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From a clone of the repository:
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1. `scripts/icons.sh <lucide-name>...` fetches Lucide 1.48.0 with npm and copies each SVG into `assets/icons/`.
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2. Add a line to the `icons!` list in `src/primitives/icon.rs`, such as `Rocket => "rocket",`.
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## File icons
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`FileIcon::file(name)` shows the icon a file's name suggests, and `FileIcon::folder(open)` a folder's. Ely maps extensions to icons: `rs` and `ts` to `FileCode`, `toml` to `FileCog`, `json` to `FileJson`, images, audio, video, archives and more. An app lays its own rules over that map:
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| Call | Does |
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| --- | --- |
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| `IconTheme::default().name("Cargo.toml", IconName::Package)` | A file of that exact name, in any case. |
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| `.extension("md", IconName::BookOpen)` | Files with that extension, given without its dot. |
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| `.apply(cx)` | Serves every window from then on, and repaints. |
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A name rule beats an extension rule, and both beat Ely's map.
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## Fonts
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`init` registers seven fonts from `Assets`: Inter Regular, Medium, SemiBold and Italic; JetBrains Mono Regular and Medium; IBM Plex Sans Regular. The theme draws text in Inter and code in JetBrains Mono, set by its `font_family` and `mono_family` fields. On the web, GPUI answers the system UI font with IBM Plex Sans, and text inside SVGs falls back to it.
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## An app's own assets
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GPUI takes one asset source. An app with files of its own writes an `AssetSource` that answers its own paths and hands every other path to `Assets`. `init` panics unless `icons/check.svg` loads through it.
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## A window of icons
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```rust example=icons
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```
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