Generative: the video strip scrolls and reveals; tags wrap in their row
The timeline's scroll box is the flex row itself, so its reach is its shots; a focused shot brings itself whole into view through layout::bring_into_view, which table headers now share; Extend sits with the caption under the strip. A voice's tags cap at the row's width and wrap inside it.
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+189
-38
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@@ -297,3 +297,4 @@ Per-component lines live in `tasks/`. Tags there:
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| T25b | 2 | PASS | |
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| T25c | 1 | FAIL | a canvas with no handlers still took Tab, the pen and the ring; strokes from the host went unchecked |
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| T25c | 2 | PASS | |
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| T25d | 1 | FAIL | the timeline's strip never scrolled, its child stretched to the box; a focused shot past the edge stayed hidden; many voice tags ran past a 280px row |
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@@ -185,3 +185,99 @@ fn a_peak_past_full_fails_loud() {
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let _ =
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AudioGenerationPlayer::new("sound", "rain", "Orchid", vec![1.5], Duration::from_secs(1));
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}
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/// Four five-second shots in a strip 280 wide, and what they heard.
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struct Long(Heard);
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impl Render for Long {
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fn render(&mut self, _: &mut Window, _: &mut Context<Self>) -> impl IntoElement {
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let (chosen, extended) = (self.0.clone(), self.0.clone());
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let shot = |key: &str| Shot {
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key: key.to_string().into(),
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prompt: "a pan".into(),
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length: Duration::from_secs(5),
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outcome: Outcome::Pending(None),
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};
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div().w(px(280.0)).child(
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VideoGenerationTimeline::new("long", ["a", "b", "c", "d"].map(shot), Duration::ZERO)
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.on_select(move |key, _, _| chosen.borrow_mut().push(format!("choose {key}")))
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.on_extend(move |_, _| extended.borrow_mut().push("extend".into())),
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)
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}
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}
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fn long(cx: &mut TestAppContext) -> (Heard, &mut gpui::VisualTestContext) {
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setup(cx);
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let heard = Heard::default();
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let store = heard.clone();
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let (_, cx) = cx.add_window_view(|_, _| Long(store));
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cx.update(|window, _| window.activate_window());
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settle(cx);
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(heard, cx)
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}
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#[gpui::test]
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fn a_long_strip_scrolls_sideways(cx: &mut TestAppContext) {
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let (heard, cx) = long(cx);
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cx.simulate_event(gpui::ScrollWheelEvent {
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position: point(px(140.0), px(50.0)),
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delta: gpui::ScrollDelta::Pixels(point(px(-2000.0), px(0.0))),
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modifiers: Modifiers::none(),
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touch_phase: gpui::TouchPhase::Moved,
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});
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settle(cx);
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cx.simulate_click(point(px(250.0), px(50.0)), Modifiers::none());
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settle(cx);
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assert_eq!(
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*heard.borrow(),
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["choose d"],
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"the last shot comes under the press"
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);
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}
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#[gpui::test]
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fn tab_brings_a_hidden_shot_into_view_and_reaches_extend(cx: &mut TestAppContext) {
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let (heard, cx) = long(cx);
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tab(4, cx);
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settle(cx);
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cx.simulate_click(point(px(250.0), px(50.0)), Modifiers::none());
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settle(cx);
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tab(1, cx);
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press("enter", cx);
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assert_eq!(*heard.borrow(), ["choose d", "extend"]);
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}
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/// A voice with six tags in a list 280 wide.
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struct Tagged;
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impl Render for Tagged {
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fn render(&mut self, _: &mut Window, _: &mut Context<Self>) -> impl IntoElement {
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let voice = Voice {
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key: "iris".into(),
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name: "Iris".into(),
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about: "a voice".into(),
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tags: [
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"English",
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"American",
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"Female",
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"Adult",
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"Warm",
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"Narration",
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]
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.map(gpui::SharedString::from)
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.to_vec(),
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};
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div()
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.w(px(280.0))
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.child(TTSVoicePicker::new("voices", [voice]))
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}
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}
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#[gpui::test]
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fn many_tags_wrap_inside_their_row(cx: &mut TestAppContext) {
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setup(cx);
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let (_, cx) = cx.add_window_view(|_, _| Tagged);
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settle(cx);
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let tags = cx.debug_bounds("voice-tags-iris").expect("the tags draw");
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assert!(tags.right() <= px(280.0), "{tags:?}");
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}
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+69
-25
@@ -2,8 +2,8 @@ use std::{rc::Rc, time::Duration};
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use gpui::{
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App, ElementId, InteractiveElement, IntoElement, MouseButton, ParentElement, RenderOnce,
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SharedString, StatefulInteractiveElement, Styled, Window, div, prelude::*, relative,
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transparent_black,
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ScrollHandle, SharedString, StatefulInteractiveElement, Styled, Window, canvas, div,
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prelude::*, relative, transparent_black,
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};
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use super::Outcome;
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@@ -12,7 +12,7 @@ use crate::{
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debug::ruler,
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documents::source,
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forms::{OnValue, Run},
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layout::on_axis,
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layout::{bring_into_view, on_axis},
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motion::Skeleton,
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primitives::{Icon, IconName, Image, tab_stop},
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theme::{ActiveTheme, ControlSize, IconSize, TextSize},
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@@ -97,6 +97,16 @@ impl RenderOnce for VideoGenerationTimeline {
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.is_none_or(|key| self.shots.iter().any(|shot| &shot.key == key));
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assert!(named, "the chosen shot is not listed");
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let pickable = self.on_select.is_some();
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let scroll = window
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.use_keyed_state((self.id.clone(), "scroll"), cx, |_, _| ScrollHandle::new())
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.read(cx)
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.clone();
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let revealed =
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window.use_keyed_state(
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(self.id.clone(), "revealed"),
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cx,
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|_, _| None::<SharedString>,
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);
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let focuses: Vec<_> = self
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.shots
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.iter()
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@@ -211,6 +221,36 @@ impl RenderOnce for VideoGenerationTimeline {
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} else {
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transparent_black()
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})
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.when(pick.is_some(), |tile| {
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let (focus, revealed, scroll, key) =
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(focus.clone(), revealed.clone(), scroll.clone(), key.clone());
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tile.child(
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canvas(
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move |bounds, window, cx| {
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let focused = focus.is_focused(window);
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let held = revealed.read(cx).as_ref() == Some(&key);
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if focused && !held {
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revealed.update(cx, |revealed, _| {
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*revealed = Some(key.clone())
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});
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if bring_into_view(&scroll, bounds) {
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log::info!(
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"video timeline: shot {key} scrolled into view"
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);
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window.request_animation_frame();
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}
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} else if !focused && held {
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revealed.update(cx, |revealed, _| *revealed = None);
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}
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},
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|_, _, _, _| {},
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)
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.absolute()
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.top_0()
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.left_0()
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.size_full(),
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)
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})
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.when_some(pick, |tile, pick| {
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tile.track_focus(&focus)
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.cursor_pointer()
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@@ -253,36 +293,40 @@ impl RenderOnce for VideoGenerationTimeline {
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.gap_2()
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.child(
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on_axis(div().id((self.id.clone(), "sideways")))
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.track_scroll(&scroll)
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.w_full()
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.flex()
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.overflow_x_scroll()
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.pb_1()
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.child(
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div()
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.relative()
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.flex_none()
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.flex()
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.items_end()
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.gap_3()
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.pb_1()
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.flex_col()
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.gap_1()
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.child(ruler_row)
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.child(div().flex().children(tiles))
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.child(
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div()
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.relative()
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.flex_none()
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.flex()
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.flex_col()
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.gap_1()
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.child(ruler_row)
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.child(div().flex().children(tiles))
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.child(
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div()
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.absolute()
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.top_0()
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.bottom_0()
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.left(relative(playhead))
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.border_l_1()
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.border_color(colors.accent),
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),
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)
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.children(extend.map(|extend| div().flex_none().child(extend))),
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.absolute()
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.top_0()
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.bottom_0()
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.left(relative(playhead))
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.border_l_1()
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.border_color(colors.accent),
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),
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),
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)
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.children(caption.map(Caption::new))
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.when(caption.is_some() || extend.is_some(), |column| {
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column.child(
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div()
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.flex()
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.items_center()
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.gap_3()
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.child(div().flex_1().min_w_0().children(caption.map(Caption::new)))
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.children(extend.map(|extend| div().flex_none().child(extend))),
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)
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})
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}
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}
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@@ -215,7 +215,9 @@ impl RenderOnce for TTSVoicePicker {
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)
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.child(
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div()
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.debug_selector(|| format!("voice-tags-{}", voice.key))
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.flex_none()
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.max_w_full()
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.flex()
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.flex_wrap()
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.gap_1()
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@@ -21,6 +21,7 @@ pub use floating::FloatingPanel;
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pub use grid::{Masonry, SimpleGrid};
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pub use page::{AppShell, MasterDetail, Page};
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pub use panes::{PaneGroup, PaneId, PaneLayout};
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pub(crate) use scroll::bring_into_view;
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pub use scroll::{ScrollArea, Scrollbar, on_axis};
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pub use scroll_aids::{ScrollShadow, ScrollToTop, StickyHeader};
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pub use sheet::{Drawer, Sheet};
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+17
-1
@@ -5,7 +5,7 @@ use std::{
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};
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use gpui::{
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AnyElement, App, Axis, Div, ElementId, EmptyView, Entity, EntityId, InteractiveElement,
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AnyElement, App, Axis, Bounds, Div, ElementId, EmptyView, Entity, EntityId, InteractiveElement,
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IntoElement, ParentElement, Pixels, Point, RenderOnce, ScrollHandle,
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StatefulInteractiveElement, StyleRefinement, Styled, Window, div, point, prelude::*,
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};
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@@ -16,6 +16,22 @@ use crate::{motion, theme::ActiveTheme};
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const IDLE: Duration = Duration::from_millis(900);
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/// Sets `scroll`'s sideways offset whole so `item`, as painted, sits inside the box, its start first when it is wider; true when it moved.
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pub(crate) fn bring_into_view(scroll: &ScrollHandle, item: Bounds<Pixels>) -> bool {
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let (frame, offset) = (scroll.bounds(), scroll.offset());
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let shift = if item.left() < frame.left() {
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frame.left() - item.left()
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} else if item.right() > frame.right() {
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(frame.right() - item.right()).max(frame.left() - item.left())
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} else {
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Pixels::ZERO
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};
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if shift != Pixels::ZERO {
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scroll.set_offset(point(offset.x + shift, offset.y));
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}
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shift != Pixels::ZERO
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}
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/// Keeps a scroll box's wheel to its own axes; gpui turns a wheel along the other axis onto a box that scrolls one way, while the page scrolls too.
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pub fn on_axis<E: Styled>(mut element: E) -> E {
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element.style().restrict_scroll_to_axis = Some(true);
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+3
-12
@@ -1,12 +1,12 @@
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use gpui::{
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App, Bounds, Div, DragMoveEvent, ElementId, Entity, EntityId, FocusHandle, FontWeight,
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InteractiveElement, IntoElement, MouseButton, ParentElement, Pixels, Rems, SharedString,
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Stateful, StatefulInteractiveElement, Styled, Window, canvas, div, point, prelude::*,
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Stateful, StatefulInteractiveElement, Styled, Window, canvas, div, prelude::*,
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transparent_black,
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};
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use super::{Column, table::View};
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use crate::layout::seeded::Seeded;
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use crate::layout::{bring_into_view, seeded::Seeded};
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use crate::{
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primitives::{DragGhost, FocusRing, Icon, IconName},
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theme::{ActiveTheme, IconSize, TextSize},
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@@ -96,17 +96,8 @@ fn reveal(
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return;
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}
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let scroll = view.read(cx).sideways.clone();
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let (frame, offset) = (scroll.bounds(), scroll.offset());
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let shift = if head.left() < frame.left() {
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frame.left() - head.left()
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} else if head.right() > frame.right() {
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(frame.right() - head.right()).max(frame.left() - head.left())
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} else {
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Pixels::ZERO
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};
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view.update(cx, |view, _| view.revealed = Some(key.clone()));
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if shift != Pixels::ZERO {
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scroll.set_offset(point(offset.x + shift, offset.y));
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if bring_into_view(&scroll, head) {
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log::info!("data table: header {key} scrolled into view");
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window.request_animation_frame();
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}
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