Messaging · Calls: controls, tiles, a grid, a shared screen, a bar, a ringing dialog, a huddle
CallControls holds the microphone, camera and a shared screen as toggles, then Leave. ParticipantTile shows a camera's frame from the host or the person's initials, their name with a mark when muted, and a ring while they speak. VideoCallGrid lays tiles in even rows as far as they fit across its measured width; a short last row centers at the full rows' width. ScreenShareView names who presents and offers Stop presenting for your own share, the call's tiles beside or below. VoiceCallBar tells where a call is, how long it has run and who is in it, with the microphone and Leave. IncomingCallDialog rings with the caller's picture; Accept or Decline answers each ring once, and Escape declines. HuddleIndicator rings while a huddle is live; a press joins. The recorder's device toggle and the camera's name chip now have one home in media. People: member names sort whatever their case, a status's words save trimmed, and a profile card's local time ticks.
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@@ -159,10 +159,10 @@ fn a_suggestion_fills_the_status_and_save_hands_it_over(cx: &mut TestAppContext)
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}
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#[gpui::test]
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fn typed_words_save_as_they_stand(cx: &mut TestAppContext) {
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fn typed_words_save_trimmed(cx: &mut TestAppContext) {
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let (host, cx) = setting(None, cx);
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tab_to(2, cx);
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cx.simulate_input("Reading");
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cx.simulate_input(" Reading ");
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settle(cx);
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tab_to(5, cx);
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press("space", cx);
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