ZacharyZhang-NY dd465fedb7 Messaging · Calls: controls, tiles, a grid, a shared screen, a bar, a ringing dialog, a huddle
CallControls holds the microphone, camera and a shared screen as
toggles, then Leave. ParticipantTile shows a camera's frame from the
host or the person's initials, their name with a mark when muted, and a
ring while they speak. VideoCallGrid lays tiles in even rows as far as
they fit across its measured width; a short last row centers at the
full rows' width. ScreenShareView names who presents and offers Stop
presenting for your own share, the call's tiles beside or below.
VoiceCallBar tells where a call is, how long it has run and who is in
it, with the microphone and Leave. IncomingCallDialog rings with the
caller's picture; Accept or Decline answers each ring once, and Escape
declines. HuddleIndicator rings while a huddle is live; a press joins.

The recorder's device toggle and the camera's name chip now have one
home in media. People: member names sort whatever their case, a
status's words save trimmed, and a profile card's local time ticks.
2026-09-26 22:33:54 -04:00
2026-09-26 03:32:24 -04:00
2026-09-26 15:34:45 -04:00

Ely GPUI Component

A component library for GPUI, the Rust UI framework behind Zed. Every component ships in light and dark. The palette is warm and quiet. Color carries meaning, not decoration.

Status: early. TASKS.md tracks every component, chapter by chapter.

Use

[dependencies]
ely-gpui-component = { git = "https://github.com/ZacharyZhang-NY/Ely-GPUI-Components" }
gpui = "0.2.2"
use ely_gpui_component::{Assets, theme::{Mode, Theme}};
use gpui::{App, Application};

fn main() {
    Application::new().with_assets(Assets).run(|cx: &mut App| {
        ely_gpui_component::init(cx);
        Theme::set_mode(Mode::Dark, cx);
    });
}

init registers the fonts and the theme. It panics if Assets is not wired into the application.

cargo run --example gallery
cargo run --example gallery -- --page buttons
cargo run --example gallery -- --capture shots   # macOS: PNG of every page, light and dark

Build notes

  • gpui 0.2.2 compiles its Metal shaders at runtime here (runtime_shaders, on by default), so a full Xcode install is not required.
  • Tested on macOS only. The capture tool needs macOS.

License

MIT or Apache-2.0, at your option. Lucide icons: ISC. Inter and JetBrains Mono: SIL Open Font License 1.1. The gallery photos in examples/gallery/assets were generated for this project with gpt-image-2.

Languages
Rust 98.1%
TypeScript 1.2%
CSS 0.3%
Python 0.2%