Messaging · Calls: controls, tiles, a grid, a shared screen, a bar, a ringing dialog, a huddle
CallControls holds the microphone, camera and a shared screen as toggles, then Leave. ParticipantTile shows a camera's frame from the host or the person's initials, their name with a mark when muted, and a ring while they speak. VideoCallGrid lays tiles in even rows as far as they fit across its measured width; a short last row centers at the full rows' width. ScreenShareView names who presents and offers Stop presenting for your own share, the call's tiles beside or below. VoiceCallBar tells where a call is, how long it has run and who is in it, with the microphone and Leave. IncomingCallDialog rings with the caller's picture; Accept or Decline answers each ring once, and Escape declines. HuddleIndicator rings while a huddle is live; a press joins. The recorder's device toggle and the camera's name chip now have one home in media. People: member names sort whatever their case, a status's words save trimmed, and a profile card's local time ticks.
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use gpui::Rems;
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use super::{Theme, tokens::px_to_rems};
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/// Messaging's measures.
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#[derive(Clone, Copy, Debug, PartialEq)]
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pub struct MessagingSizes {
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/// A call's strip of tiles beside a shared screen, wide.
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pub tiles: Rems,
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/// A call's tile at its narrowest, before a grid drops a column.
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pub tile: Rems,
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}
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impl Theme {
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pub fn messaging(&self) -> MessagingSizes {
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MessagingSizes {
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tiles: px_to_rems(200.0),
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tile: px_to_rems(160.0),
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}
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}
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}
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