Maps · View: a focused pin keeps focus off view

Each pin holds a keyed focus handle of its own, a Tab stop and pressable
while its place is in view, so a focused pin that pans out of view keeps
focus and the arrows go on panning, and a popup that scrolls away hands
focus back to its pin wherever it lies. A popup whose place is off view
takes no focus. Tests hold the tall card's cap and scrolling body, the
map staying under its wheel, and markers refuse a repeated key.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
ZacharyZhang-NYandClaude Opus 5.5 committed 2026-09-27 22:14:42 -04:00
1 parent bbba5ee04b
commit e84fbb9a61
5 files changed
+153 -21

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+8 -7
View File
@@ -46,12 +46,13 @@ impl MapMarker {
self
}
/// The pin with its tip at a view point; pressable when the map has a handler.
/// The pin with its tip at a view point. With the map's handler it holds `focus` in view and out, and while `seen` it takes Tab and presses.
pub(crate) fn place(
self,
owner: &ElementId,
(x, y): (f32, f32),
on_marker: Option<OnMarker>,
press: Option<(FocusHandle, OnMarker)>,
seen: bool,
cx: &App,
) -> AnyElement {
let theme = cx.theme();
@@ -67,12 +68,12 @@ impl MapMarker {
.border_1()
.border_color(gpui::transparent_black())
.child(Icon::new(IconName::MapPin).size(IconSize::Xl).color(ink))
.when_some(on_marker, |pin, on_marker| {
.when_some(press, |pin, (focus, on_marker)| {
let key = self.key.clone();
pin.tab_index(0)
.focus_ring(cx)
.cursor_pointer()
.on_click(move |_, window, cx| on_marker(&key, window, cx))
pin.track_focus(&focus).focus_ring(cx).when(seen, |pin| {
pin.cursor_pointer()
.on_click(move |_, window, cx| on_marker(&key, window, cx))
})
});
let point = || {
div()
+29
View File
@@ -405,3 +405,32 @@ fn a_drag_moves_its_own_map_alone(cx: &mut TestAppContext) {
);
assert_eq!(moves(&host, cx), west, "the west map stayed");
}
/// A focused pin keeps focus as it leaves the view, so the arrows go on panning, and it takes no press out there.
#[gpui::test]
fn keys_keep_panning_after_the_focused_pin_leaves_the_view(cx: &mut TestAppContext) {
let (host, cx) = stage(map, cx);
focus_map(cx);
press("tab", cx);
let before = moves(&host, cx);
for _ in 0..4 {
press("left", cx);
}
assert_eq!(moves(&host, cx), before + 4, "every arrow panned");
let (x, _) = last(&host, cx).to_view(LatLon::new(0.0, 0.0), SIZE, TILE);
assert!(x > SIZE.0, "the pin lies east of the view: {x}");
press("enter", cx);
assert_eq!(
said(&host, cx),
Vec::<SharedString>::new(),
"no press out of view"
);
}
#[test]
#[should_panic(expected = "two markers keyed twin")]
fn two_markers_with_one_key_fail() {
let at = LatLon::new(0.0, 0.0);
let _ = MapView::new("map", start())
.markers([MapMarker::new("twin", at), MapMarker::new("twin", at)]);
}
+84 -1
View File
@@ -1,4 +1,7 @@
use gpui::{AnyElement, Entity, IntoElement, Modifiers, TestAppContext, VisualTestContext};
use gpui::{
AnyElement, Entity, InteractiveElement, IntoElement, Modifiers, ParentElement, ScrollDelta,
ScrollWheelEvent, TestAppContext, TouchPhase, VisualTestContext, div, point, px,
};
use super::{Stage, at, focus_map, hear, last, moves, press, said, say, settle, stage, start};
use crate::maps::{LatLon, LocationPicker, MapMarker, MapPopup, MapView};
@@ -160,3 +163,83 @@ fn escape_from_the_popup_hands_focus_back(cx: &mut TestAppContext) {
"the pin holds focus"
);
}
/// The popup scrolls out of view with its place; focus goes back to its pin, off view too, and the arrows go on panning.
#[gpui::test]
fn keys_keep_panning_after_the_popup_leaves_the_view(cx: &mut TestAppContext) {
let (host, cx) = stage(opening, cx);
open_by_pin(cx);
let before = moves(&host, cx);
for _ in 0..5 {
press("left", cx);
}
assert_eq!(moves(&host, cx), before + 5, "every arrow panned");
}
fn far_opening(stage: &Stage, owner: Entity<Stage>) -> AnyElement {
let opened = owner.clone();
let map = MapView::new("map", start())
.markers([MapMarker::new("middle", LatLon::new(0.0, 0.0))])
.on_marker(move |_, _, cx| {
opened.update(cx, |stage, cx| {
stage.open = true;
cx.notify();
})
})
.on_viewport(move |view, _, cx| hear(&owner, view, cx));
match stage.open {
true => map
.popup(MapPopup::new(LatLon::new(-60.0, 120.0), "Far").on_close(|_, _| {}))
.into_any_element(),
false => map.into_any_element(),
}
}
/// A popup whose place lies away from the view takes no focus: the pin keeps it, and the arrows pan.
#[gpui::test]
fn a_popup_away_from_the_view_takes_no_focus(cx: &mut TestAppContext) {
let (host, cx) = stage(far_opening, cx);
open_by_pin(cx);
let before = moves(&host, cx);
press("left", cx);
assert_eq!(moves(&host, cx), before + 1);
}
fn tall(_: &Stage, owner: Entity<Stage>) -> AnyElement {
let lines = (0..20).map(|ix| {
let line = div().child(format!("Line {ix}"));
match ix {
19 => line.debug_selector(|| "last-line".into()),
_ => line,
}
});
MapView::new("map", start())
.popup(
MapPopup::new(LatLon::new(0.0, 0.0), "Tall")
.child(div().children(lines))
.on_close(|_, _| {}),
)
.on_viewport(move |view, _, cx| hear(&owner, view, cx))
.into_any_element()
}
/// A card taller than the room under its point stops inside the map, and a wheel over it scrolls its body, not the map.
#[gpui::test]
fn a_tall_card_scrolls_its_body_and_holds_the_map(cx: &mut TestAppContext) {
let (host, cx) = stage(tall, cx);
let before = cx.debug_bounds("last-line").expect("the last line");
assert!(
before.top() > px(300.0),
"the card stops inside the map: {before:?}"
);
cx.simulate_event(ScrollWheelEvent {
position: point(px(200.0), px(250.0)),
delta: ScrollDelta::Pixels(point(px(0.0), px(-60.0))),
modifiers: Modifiers::none(),
touch_phase: TouchPhase::Moved,
});
settle(cx);
let after = cx.debug_bounds("last-line").expect("the last line");
assert_eq!(after.top(), before.top() - px(60.0), "the body scrolled");
assert_eq!(moves(&host, cx), 0, "the map stayed");
}
+31 -12
View File
@@ -1,4 +1,4 @@
use std::{f64::consts::LOG2_E, rc::Rc};
use std::{collections::HashSet, f64::consts::LOG2_E, rc::Rc};
use gpui::{
AnyElement, App, AppContext as _, Bounds, ElementId, EmptyView, Entity, EntityId, ImageSource,
@@ -36,7 +36,7 @@ struct Stage {
takeover: Option<Entity<Takeover>>,
}
/// A map of tiles the host supplies by zoom, column and row, with pins and a popup over them; a pin takes a press only while its place is in view. A drag or the wheel pans it; Command or Control with the wheel zooms about the pointer; focused, the arrows pan and + and - zoom, as its buttons do. The owner keeps the viewport; a new one from the owner shows at once. It fills its box; the host gives it a height.
/// A map of tiles the host supplies by zoom, column and row, with pins and a popup over them; a pin that holds focus keeps it off view, but takes Tab and presses only while its place is in view. A drag or the wheel pans it; Command or Control with the wheel zooms about the pointer; focused, the arrows pan and + and - zoom, as its buttons do. The owner keeps the viewport; a new one from the owner shows at once. It fills its box; the host gives it a height.
#[derive(IntoElement)]
pub struct MapView {
id: ElementId,
@@ -87,8 +87,18 @@ impl MapView {
self
}
/// Pins keyed by their places; two with one key fail, as they would share a focus.
pub fn markers(mut self, markers: impl IntoIterator<Item = MapMarker>) -> Self {
self.markers = markers.into_iter().collect();
let mut keys = HashSet::new();
for marker in &self.markers {
assert!(
keys.insert(marker.key.clone()),
"map {:?}: two markers keyed {}",
self.id,
marker.key
);
}
self
}
@@ -121,6 +131,11 @@ fn sized(bounds: Bounds<Pixels>) -> (f32, f32) {
(f32::from(bounds.size.width), f32::from(bounds.size.height))
}
/// Whether a view point lies in a view of `size`.
fn inside((x, y): (f32, f32), (w, h): (f32, f32)) -> bool {
(0.0..=w).contains(&x) && (0.0..=h).contains(&y)
}
impl RenderOnce for MapView {
fn render(self, window: &mut Window, cx: &mut App) -> impl IntoElement {
let id = self.id.clone();
@@ -139,10 +154,23 @@ impl RenderOnce for MapView {
.collect(),
None => Vec::new(),
};
let markers: Vec<AnyElement> = self
.markers
.into_iter()
.map(|marker| {
let at = view.to_view(marker.at, size, tile);
let seen = inside(at, size);
let press = self.on_marker.clone().map(|on_marker| {
let key = (id.clone(), format!("pin-{}", marker.key));
(tab_stop(key.into(), seen, window, cx), on_marker)
});
marker.place(&id, at, press, seen, cx)
})
.collect();
let shown = self
.popup
.map(|popup| (view.to_view(popup.at, size, tile), popup))
.filter(|((x, y), _)| (0.0..=size.0).contains(x) && (0.0..=size.1).contains(y));
.filter(|(at, _)| inside(*at, size));
let closer = shown.as_ref().and_then(|(_, popup)| popup.closer());
let popup = match shown {
Some((at, popup)) => {
@@ -182,15 +210,6 @@ impl RenderOnce for MapView {
let (local, stage) = (local.clone(), stage.clone());
Rc::new(move |cx| (local.read(cx).value, sized(stage.read(cx).bounds)))
};
let markers: Vec<AnyElement> = self
.markers
.into_iter()
.map(|marker| {
let at = view.to_view(marker.at, size, tile);
let seen = (0.0..=size.0).contains(&at.0) && (0.0..=size.1).contains(&at.1);
marker.place(&id, at, self.on_marker.clone().filter(|_| seen), cx)
})
.collect();
let zoom = |levels: f64, key: &'static str, icon: IconName, words: &'static str| {
let (now, set) = (now.clone(), set.clone());
let (least, most) = MapViewport::ZOOMS;
+1 -1
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@@ -291,7 +291,7 @@
## T41a Maps · View — `src/maps`
- [x] MapView — host tiles → `maps::MapView`: the host's tile for each zoom, column and row, the nearest cut scaled past its zooms; a drag, the wheel or the arrows pan, Command-wheel, + and - or its buttons zoom
- [x] MapMarker → `maps::MapMarker`, a pin keyed by its place's name, pressable while in view when the map hears it
- [x] MapMarker → `maps::MapMarker`, a pin keyed by its place's name, a Tab stop and pressable while in view when the map hears it; a focused pin keeps focus as it leaves the view
- [x] MapPopup → `maps::MapPopup`, over or under its point toward the larger half, held inside the map, its body scrolling past the room; it takes focus when it shows and hands it back when it goes
- [x] LocationPicker → `maps::LocationPicker`, the place under a center crosshair
- [x] CoordinateDisplay → `maps::CoordinateDisplay`, degrees or degrees, minutes and seconds, copyable