Tasks · T50a: chapter 44 Rendering, RenderSurface planned, what gpui can and cannot host

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# Tasks
Progress truth. Work runs top to bottom. No item is skipped.
Each `T` item ends with a review in a herdr split pane, three rounds at most: codex (`gpt-6-astra`, effort `max`) through T24d round 2; from T24d round 3, after codex ran out of quota on 2026-09-26, a Claude session on Fable 5.1 at max effort, at the user's word; from T44a round 2, codex again, as the user asked; from T45d round 2, Claude Code on Fable 5.1 at high effort, at the user's word.
Each `T` item ends with a review in a herdr split pane, three rounds at most: codex (`gpt-6-astra`, effort `max`) through T24d round 2; from T24d round 3, after codex ran out of quota on 2026-09-26, a Claude session on Fable 5.1 at max effort, at the user's word; from T44a round 2, codex again, as the user asked; from T45d round 2, Claude Code on Fable 5.1 at high effort, at the user's word; from T50a, codex `gpt-6.1-sol` at `max`, at the user's word.
Per-component lines live in `tasks/`. Tags there:
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- [x] T48l Docs · Testing: the `test-support` feature, frames, clocks and reduced motion in tests
- [x] T48m Docs · E2E: the Docs routes, rail, list, previous and next, and code blocks under Playwright
- [ ] T49 Acceptance: live URL and MVP checklist
- [x] T50a Rendering · Plan: chapter 44 in the PRD, `tasks/ch44.md`, these lines
- [ ] T50b Rendering · Surface: `rendering::RenderSurface`, tested — `tasks/ch44.md`
- [ ] T50c Rendering · Gallery: a Rendering page, its story, `stories.json`; the gallery runs on Linux
- [ ] T50d Rendering · Web: the story runs live on the site from the wasm gallery, checked in a browser
- [ ] T50e Rendering · Platforms: CI builds and tests the crate on Linux, macOS and Windows, arm64 and x86_64
- [ ] T50f Rendering · Docs: a guide with an example `scripts/check.sh` compiles; AGENTS.md
- [ ] T50g Rendering · Acceptance: the checklist, item by item
## T00 detail
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- IconBrowser
- A11yChecker
- ScreenshotTest Harness
---
## 44. 渲染表面(Rendering)
- RenderSurface — 宿主按盒子的设备像素绘出帧
- FramebufferView / OffscreenRenderSurface / CustomRendererSurface / TextureView → RenderSurface
- ShaderView / GpuSurface / WebGPUSurface / Compute Visualization / GPU Particle View — 宿主自带 GPU,读回帧交给 RenderSurface
- CameraTexture / GStreamerTexture / ExternalTexture — 宿主的帧交给 RenderSurface
- ZeroCopyTexture / SharedTextureView / MetalSurface / OpenGLSurface / VulkanSurface / D3D11/D3D12Surface — gpui 不共享设备
- 3D Scene / 3D Viewport → media::ModelViewer
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# Chapter 44
## T50b Rendering · Surface — `src/rendering`
gpui at 1a28cff paints pixels three ways: `RenderImage` through `paint_image` on every platform and the web; `CVPixelBuffer` through `paint_surface`, NV12 on macOS alone, dropped by the wgpu and DirectX renderers; a native view over the window. It shares no device and runs no outside shader.
- [ ] RenderSurface — the host draws a frame at the box's size in device pixels; a new size or revision draws again; the old frame leaves the atlas
- [x] FramebufferView / OffscreenRenderSurface / CustomRendererSurface / TextureView → `rendering::RenderSurface`
- [ ] ShaderView / GpuSurface / WebGPUSurface / Compute Visualization / GPU Particle View — `host`: the host renders on its own device and reads back into `rendering::RenderSurface`
- [ ] CameraTexture / GStreamerTexture / ExternalTexture — `host`: the host's frames reach `rendering::RenderSurface`
- [ ] ZeroCopyTexture / SharedTextureView — `blocked`: only macOS's Metal renderer draws `paint_surface`, NV12 alone
- [ ] MetalSurface / OpenGLSurface / VulkanSurface / D3D11/D3D12Surface — `blocked`: gpui shares no device; a host renders offscreen and feeds `rendering::RenderSurface`
- [x] 3D Scene / 3D Viewport → `media::ModelViewer`
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| G2 | 1 | PASS | |
| G3 | 1 | FAIL | RangeSlider thumbs reported the whole track, not the bounds the other thumb leaves |
| G3 | 2 | PASS | |
| T50a | 1 | PASS | codex gpt-6.1-sol max |