The gallery's entry runs natively or, on wasm32, from a wasm_bindgen start
through gpui_web, single-threaded with WebGL2 fallback. ?page, ?story and
?theme choose what shows; an unknown one fails in the page and the log.
set_theme switches the mode later. Pictures load from ELY_GALLERY_ASSETS.
scripts/stories.py writes examples/gallery/stories.json from the pages.
Every page and scripted state was shot with gpui 0.2.2 and with the
port, light and dark, full width and at 280px, judged pair by pair by
agents with skeptics, and every page's log diffed. What differed is
fixed, each with a test that fails without it where the test platform
can show it:
- The gallery's harness takes posted mouse moves (gpui_macos listens
to a tracking area), posts each drag move twice (it no longer
replays a held drag), and waits three frames before each shot.
- Rolling digits: a block column, so taffy 0.13 lends the cell no
baseline, and a line of whole device pixels, since gpui snaps each
length on its own. DescriptionList's row aligns ends.
- Margins that taffy 0.13 collapses through a plain block: the
drawer's pull and snap, the stagger and transition rise, the dialog
and palette rises, the fullscreen dialog's slide.
- An Input keeps room to type in a squeezed row; the field rows drop
w_full, whose reason was taffy 0.9's.
AGENTS.md's rules that named gpui 0.2.2 or taffy 0.9 were re-tested
against both sources and rewritten, and new ones say what the port
changed. TASKS.md's tags follow: what the new gpui makes possible is
prove. Captions, doc comments and README say what holds now.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The audit now holds fg_subtle on active, a selected row's fill, and
each syntax color over the editor's surface, a code block and the
current line. What it found is fixed at the source: fg_subtle is
#696764 light and #94928f dark, syntax.comment follows it, and the
light number, constant and attribute darken to #a3591b, #aa5529 and
#9f5d12. The token viewer adds avatar and container sizes, draws a
container at its share of the widest so it stays in its row, and
names what it shows: the shared colors and scales. Tests pin every
variant, the hue each chart row reads and the code rows.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
DesignTokenViewer shows every token of the theme in the mode shown,
named as code reads it: colors with their hex, syntax, chart and
terminal colors, the type scale, radii, control and icon sizes,
elevations and spacing. A11yChecker audits each text color over the
surfaces it sits on at 4.5:1 and the focus ring and chart hues at
3:1, failures first. The audit found fg_subtle under 4.5:1 on hover
and overlay; it is #6f6d6a light and #8c8a87 dark now, and a test
holds all four Ely palettes to the audit. IconBrowser points to
forms::IconPicker and the ScreenshotTest Harness to the gallery's
capture, each with a section on the tooling page.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
FpsMeter keeps the stamp before the last second, so a frame longer
than the span shows as the worst and a bar. The inspector's panel, a
second root out of the app's scope, sits in a FocusScope of its own,
so Tab goes on from Pick. EventLogger takes key downs through an
interceptor, which runs before bindings, and marks its box with a key
context to know focus is inside, so a field's Backspace and Enter log.
Tests hold the stall, Tab both ways through Pick, bound keys in a
field, a key while focus is outside, newest first and a bare border.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
install_inspector draws gpui's debug inspector in Ely's look: a panel
with the picked box's source, ids and box model, and its margin,
border, padding and size drawn over the page through raise, since the
panel scrolls. FpsMeter counts frames on the executor's clock and
colors each by the frames it missed. RenderCounter counts the renders
of the view that draws it. EventLogger lists the input that reaches
what it holds, its canvas laid first so a child's stop hides nothing.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
tooling::Playground lays a preview beside its knobs, each a switch, a
choice or a number that edits one property; the preview redraws from
the settings, which fail on a name or kind the knobs lack. The gallery
app is the ComponentGallery; its page 43 shows both.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>