Files
ZacharyZhang-NY 48c7b09d8d T44d Web · Gallery builds for wasm32: one story per section by URL, themed by the host
The gallery's entry runs natively or, on wasm32, from a wasm_bindgen start
through gpui_web, single-threaded with WebGL2 fallback. ?page, ?story and
?theme choose what shows; an unknown one fails in the page and the log.
set_theme switches the mode later. Pictures load from ELY_GALLERY_ASSETS.
scripts/stories.py writes examples/gallery/stories.json from the pages.
2026-09-29 19:16:41 -04:00

74 lines
2.2 KiB
Rust

mod changes;
mod control;
mod environment;
mod previews;
mod progress;
mod tools;
use gpui::{AnyElement, App, IntoElement, ParentElement, Window, div};
use super::Page;
use crate::step::Step;
pub const PAGE: Page = Page {
number: 24,
slug: "agent",
title: "Agent",
summary: "An assistant at work: the tools it calls, what it asks before it acts, how far it has come, what it would change, what it sees and what it makes.",
render,
script: SCRIPT,
};
const SCRIPT: &[Step] = &[
Step::DownAt("agent-call", 60.0, 18.0),
Step::UpAt("agent-call", 60.0, 18.0),
Step::Wait(300),
Step::Shot("tool-call"),
Step::Click("agent-approve-open"),
Step::Wait(300),
Step::Shot("approval"),
Step::Key("escape"),
Step::Wait(200),
Step::DownAt("agent-call", 60.0, 18.0),
Step::UpAt("agent-call", 60.0, 18.0),
Step::Wait(200),
Step::Click("agent-advance"),
Step::Wait(300),
Step::Shot("plan"),
Step::DownAt("agent-changes", 30.0, 51.0),
Step::UpAt("agent-changes", 30.0, 51.0),
Step::Wait(300),
Step::Shot("changes"),
Step::DownAt("agent-changes", 30.0, 51.0),
Step::UpAt("agent-changes", 30.0, 51.0),
Step::Wait(200),
Step::Click("agent-pointer-next"),
Step::Wait(400),
Step::Shot("pointer"),
Step::Click("agent-stop"),
Step::Wait(300),
Step::Shot("interrupted"),
Step::DownAt("agent-ask", 57.0, 79.0),
Step::UpAt("agent-ask", 57.0, 79.0),
Step::Wait(300),
Step::Shot("answered"),
];
fn render(window: &mut Window, cx: &mut App) -> AnyElement {
div()
.child(tools::calls(window, cx))
.child(tools::approval(window, cx))
.child(progress::steps(window, cx))
.child(progress::agents(window, cx))
.child(changes::changes_section(window, cx))
.child(previews::watching(window, cx))
.child(previews::artifacts(window, cx))
.child(environment::sandbox_section(window, cx))
.child(environment::connectors_section(window, cx))
.child(environment::memory_section(window, cx))
.child(control::interrupt_section(window, cx))
.child(control::cost_section(window, cx))
.child(control::trace_section(window, cx))
.into_any_element()
}