Files

101 lines
3.7 KiB
Rust

use std::hash::{DefaultHasher, Hash, Hasher};
use ely_gpui_component::{forms::Slider, rendering::RenderSurface, theme::ActiveTheme};
use gpui::{
AnyElement, App, DevicePixels, Hsla, IntoElement, ParentElement, RenderImage, Rgba, Size,
Styled, Window, div, px,
};
use image::{Frame, RgbaImage};
use super::Page;
use crate::{
probe::probe,
step::Step,
ui::{keep, section, set},
};
pub const PAGE: Page = Page {
number: 44,
slug: "rendering",
title: "Rendering",
summary: "Pixels the host draws at the box's size in device pixels, drawn again for a new size or content.",
render,
script: &[
Step::Click("surface-slider"),
Step::Key("right"),
Step::Key("right"),
Step::Wait(300),
Step::Shot("moved"),
],
};
/// Where the sources sit, as shares of the frame; the first moves.
const SOURCES: [(f32, f32); 3] = [(0.2, 0.5), (0.62, 0.3), (0.78, 0.74)];
const BANDS: f32 = 8.0;
fn render(window: &mut Window, cx: &mut App) -> AnyElement {
div().child(surface(window, cx)).into_any_element()
}
fn surface(window: &mut Window, cx: &mut App) -> impl IntoElement + use<> {
let place = keep("surface-place", || 0.2, window, cx);
let at = *place.read(cx);
let colors = &cx.theme().colors;
let (ground, ink) = (colors.sunken, colors.accent);
section(
"RenderSurface",
"The host draws every pixel of each frame at the box's size in device pixels, here a field of three sources in contour bands. The slider moves a source; the frame draws again only for a new size or revision. Shaders, cameras, video and other GPU work run on the host's side and hand their frames in: gpui shares no device, so zero-copy textures and Metal, OpenGL, Vulkan or Direct3D surfaces have no way in.",
cx,
)
.child(
div().w(px(720.0)).child(
RenderSurface::new("field", 2.0, move |size, _| field(size, at, ground, ink))
.revision(revision(at, ground, ink)),
),
)
.child(probe(
"surface-slider",
div().w(px(320.0)).child(
Slider::new("surface-place", f64::from(at) * 100.0)
.step(5.0)
.on_change(move |next, _, cx| set(&place, next as f32 / 100.0, cx)),
),
))
}
/// What the frame reads, so a theme fade draws it again.
fn revision(at: f32, ground: Hsla, ink: Hsla) -> u64 {
let mut hasher = DefaultHasher::new();
for value in [at, ground.h, ground.s, ground.l, ink.h, ink.s, ink.l] {
value.to_bits().hash(&mut hasher);
}
hasher.finish()
}
/// The field at `size`, one source at `at` across, banded from `ground` to `ink`, in BGRA.
fn field(size: Size<DevicePixels>, at: f32, ground: Hsla, ink: Hsla) -> RenderImage {
let (width, height) = (size.width.0 as u32, size.height.0 as u32);
let (ground, ink) = (Rgba::from(ground), Rgba::from(ink));
let reach = height as f32 * 0.22;
let mut sources = SOURCES.map(|(x, y)| (x * width as f32, y * height as f32));
sources[0].0 = at * width as f32;
let pixels = RgbaImage::from_fn(width, height, |x, y| {
let heat: f32 = sources
.iter()
.map(|(sx, sy)| {
let (dx, dy) = ((x as f32 - sx) / reach, (y as f32 - sy) / reach);
1.0 / (1.0 + dx * dx + dy * dy)
})
.sum();
let band = (heat.min(1.0) * BANDS).floor() / BANDS;
let mix = |from: f32, to: f32| ((from + (to - from) * band) * 255.0).round() as u8;
image::Rgba([
mix(ground.b, ink.b),
mix(ground.g, ink.g),
mix(ground.r, ink.r),
255,
])
});
RenderImage::new(vec![Frame::new(pixels)])
}