1db0a0db44b10af52961647b3707ecc04a2594fc
- ToolCallCard: a step mark, the tool in mono, what it touched and how long it took; a press opens its arguments and result as code, an error in red - ToolCallGroup folds several calls under one line - ToolApprovalDialog over overlays::Dialog: Deny or Run, one answer; Escape, the scrim and the close deny - PermissionPrompt: deny, always allow or allow once, in place - chat::StepState gains Failed; chat::step_mark draws a step's mark for search steps and tool calls alike - typography::format::took reads ms, seconds or minutes - gallery: an Agent page with calls in each state, a group, the dialog and the prompt
Ely GPUI Component
A component library for GPUI, the Rust UI framework behind Zed. Every component ships in light and dark. The palette is warm and quiet. Color carries meaning, not decoration.
Status: early. TASKS.md tracks every component, chapter by chapter.
Use
[dependencies]
ely-gpui-component = { git = "https://github.com/ZacharyZhang-NY/Ely-GPUI-Components" }
gpui = "0.2.2"
use ely_gpui_component::{Assets, theme::{Mode, Theme}};
use gpui::{App, Application};
fn main() {
Application::new().with_assets(Assets).run(|cx: &mut App| {
ely_gpui_component::init(cx);
Theme::set_mode(Mode::Dark, cx);
});
}
init registers the fonts and the theme. It panics if Assets is not wired into the application.
Gallery
cargo run --example gallery
cargo run --example gallery -- --page buttons
cargo run --example gallery -- --capture shots # macOS: PNG of every page, light and dark
Build notes
- gpui 0.2.2 compiles its Metal shaders at runtime here (
runtime_shaders, on by default), so a full Xcode install is not required. - Tested on macOS only. The capture tool needs macOS.
License
MIT or Apache-2.0, at your option. Lucide icons: ISC. Inter and JetBrains Mono: SIL Open Font License 1.1.
The gallery photos in examples/gallery/assets were generated for this project with gpt-image-2.
Description
No description provided
https://elygpui.com
13 MiB
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Rust
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