Files
Ely-GPUI-Components/src/forms/pairs.rs
T
ZacharyZhang-NYandClaude Opus 5.5 94deeaed52 Port · Build: Zed's gpui at 1a28cff
gpui and gpui_platform now come from Zed's repo by git at 1a28cff,
the code gpui-pre 0.3.7 republishes, so the gallery can later build
for the browser. gpui takes stacker, as 0.2.2 always did, and
gpui_platform takes font-kit, without which macOS draws no text;
runtime_shaders moves to gpui_platform.

The API moved: focus, blur and Tab steps take cx, Corner is Anchor,
shaped lines paint with an alignment, defer_draw takes a content
mask, the inspector registers a factory, async updates return their
value, and wrapped lines are shared, not cloned. Updates through a
window context go through the window, so a closed window still ends
them as it did.

Where the new gpui behaves differently, Ely keeps its old intent.
Holds and reveals under a resting pointer survive typing through
gpui's input-modality-independent hover; previews the keyboard also
moves keep the default, and the calendar's leave ignores a key press.
Enter reaches a button inside the code editor, since gpui now arms a
key click on the press. The event logger skips a lone modifier. A
video and an image grid keep their shape in a flex column under
taffy 0.13, as a picture does.

AGENTS.md records the new stack and the rules this port changes; the
rest of the old gpui and taffy rules are re-tested in T44c.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 20:30:17 -04:00

310 lines
9.6 KiB
Rust

use std::rc::Rc;
use gpui::{
AnyElement, App, Context, ElementId, Entity, IntoElement, ParentElement, RenderOnce,
SharedString, Styled, Subscription, Window, div, prelude::*,
};
use super::{Input, InputEvent, TextInput, options::Run};
use crate::{
buttons::{Button, ButtonVariant, IconButton},
primitives::IconName,
theme::ControlSize,
};
type OnRows = Rc<dyn Fn(Vec<Vec<String>>, &mut Window, &mut App)>;
/// Rows of fields: `columns` wide, each row removable, more rows on demand.
struct Rows {
columns: usize,
rows: Vec<Vec<(Entity<TextInput>, Subscription)>>,
placeholders: Vec<SharedString>,
on_change: Option<OnRows>,
}
impl Rows {
fn values(&self, cx: &App) -> Vec<Vec<String>> {
self.rows
.iter()
.map(|row| {
row.iter()
.map(|(field, _)| field.read(cx).text().to_string())
.collect()
})
.collect()
}
fn report(&self, window: &mut Window, cx: &mut Context<Self>) {
let values = self.values(cx);
if let Some(on_change) = self.on_change.clone() {
on_change(values, window, cx);
}
}
fn push(&mut self, seed: &[String], window: &mut Window, cx: &mut Context<Self>) {
let row = (0..self.columns)
.map(|column| {
let placeholder = self.placeholders[column].clone();
let text = seed.get(column).cloned().unwrap_or_default();
let field = cx.new(|cx| {
let mut input = TextInput::new(window, cx).placeholder(placeholder);
input.set_text(text, cx);
input
});
let events = cx.subscribe_in(&field, window, |rows, _, event, window, cx| {
if *event == InputEvent::Changed {
rows.report(window, cx);
}
});
(field, events)
})
.collect();
self.rows.push(row);
}
}
fn rows_state(
id: &ElementId,
seed: &[Vec<String>],
placeholders: &[SharedString],
window: &mut Window,
cx: &mut App,
) -> Entity<Rows> {
let (seed, placeholders) = (seed.to_vec(), placeholders.to_vec());
window.use_keyed_state(id.clone(), cx, move |window, cx: &mut Context<Rows>| {
let mut rows = Rows {
columns: placeholders.len(),
rows: Vec::new(),
placeholders,
on_change: None,
};
for row in &seed {
rows.push(row, window, cx);
}
rows
})
}
type OnRemove = Rc<dyn Fn(usize, &mut Window, &mut App)>;
/// Rows the owner builds, each with a remove button, and a button that adds one.
#[derive(IntoElement)]
pub struct FieldArray {
id: ElementId,
rows: Vec<AnyElement>,
add_label: SharedString,
on_add: Option<Run>,
on_remove: Option<OnRemove>,
}
impl FieldArray {
pub fn new(id: impl Into<ElementId>) -> Self {
Self {
id: id.into(),
rows: Vec::new(),
add_label: SharedString::from("Add"),
on_add: None,
on_remove: None,
}
}
pub fn row(mut self, row: impl IntoElement) -> Self {
self.rows.push(row.into_any_element());
self
}
pub fn add_label(mut self, text: impl Into<SharedString>) -> Self {
self.add_label = text.into();
self
}
pub fn on_add(mut self, handler: impl Fn(&mut Window, &mut App) + 'static) -> Self {
self.on_add = Some(Rc::new(handler));
self
}
/// Runs with the index of the row to remove.
pub fn on_remove(mut self, handler: impl Fn(usize, &mut Window, &mut App) + 'static) -> Self {
self.on_remove = Some(Rc::new(handler));
self
}
}
impl RenderOnce for FieldArray {
fn render(self, _: &mut Window, _: &mut App) -> impl IntoElement {
let id = self.id.clone();
let lines = self.rows.into_iter().enumerate().map(|(ix, row)| {
let (id, remove) = (id.clone(), self.on_remove.clone());
div()
.flex()
.items_center()
.gap_2()
.child(div().flex_1().min_w_0().child(row))
.child(
IconButton::new(("remove-row", ix), IconName::Minus)
.size(ControlSize::Sm)
.tooltip("Remove")
.on_click(move |_, window, cx| {
log::info!("field array {id:?}: removed row {ix}");
if let Some(remove) = &remove {
remove(ix, window, cx);
}
}),
)
});
let add = self.on_add;
div()
.id(self.id)
.flex()
.flex_col()
.gap_2()
.children(lines)
.child(
div().flex().child(
Button::new(("add-row", 0usize), self.add_label)
.size(ControlSize::Sm)
.variant(ButtonVariant::Ghost)
.icon(IconName::Plus)
.on_click(move |_, window, cx| {
log::info!("field array {id:?}: added a row");
if let Some(add) = &add {
add(window, cx);
}
}),
),
)
}
}
fn render_rows(id: &ElementId, state: Entity<Rows>, add: &'static str, cx: &App) -> FieldArray {
let (grow, remove) = (state.clone(), state.clone());
let array = FieldArray::new(id.clone())
.add_label(add)
.on_add(move |window, cx| {
grow.update(cx, |rows, cx| {
rows.push(&[], window, cx);
let last = rows.rows.last().expect("just pushed");
window.focus(&last[0].0.read(cx).focus().clone(), cx);
rows.report(window, cx);
cx.notify();
})
})
.on_remove(move |ix, window, cx| {
remove.update(cx, |rows, cx| {
rows.rows.remove(ix);
rows.report(window, cx);
cx.notify();
})
});
state.read(cx).rows.iter().fold(array, |array, row| {
array.row(
div()
.flex()
.items_center()
.gap_2()
.children(row.iter().map(|(field, _)| {
div()
.flex_1()
.child(Input::new(field).size(ControlSize::Sm))
})),
)
})
}
/// Rows of key and value fields; add and remove rows.
#[derive(IntoElement)]
pub struct KeyValueInput {
id: ElementId,
seed: Vec<Vec<String>>,
on_change: Option<OnRows>,
}
impl KeyValueInput {
/// `seed` fills the rows on first render.
pub fn new(id: impl Into<ElementId>, seed: impl IntoIterator<Item = (String, String)>) -> Self {
Self {
id: id.into(),
seed: seed
.into_iter()
.map(|(key, value)| vec![key, value])
.collect(),
on_change: None,
}
}
/// Reports every pair after each change.
pub fn on_change(
mut self,
handler: impl Fn(Vec<(String, String)>, &mut Window, &mut App) + 'static,
) -> Self {
self.on_change = Some(Rc::new(
move |rows: Vec<Vec<String>>, window: &mut Window, cx: &mut App| {
let pairs = rows
.into_iter()
.map(|mut row| {
let value = row.pop().expect("two columns");
(row.pop().expect("two columns"), value)
})
.collect();
handler(pairs, window, cx)
},
));
self
}
}
impl RenderOnce for KeyValueInput {
fn render(self, window: &mut Window, cx: &mut App) -> impl IntoElement {
let placeholders = [SharedString::from("Key"), SharedString::from("Value")];
let state = rows_state(&self.id, &self.seed, &placeholders, window, cx);
state.update(cx, |rows, _| rows.on_change = self.on_change.clone());
render_rows(&self.id, state, "Add pair", cx)
}
}
/// A list of text entries; add and remove entries.
#[derive(IntoElement)]
pub struct ListInput {
id: ElementId,
seed: Vec<Vec<String>>,
placeholder: SharedString,
on_change: Option<OnRows>,
}
impl ListInput {
pub fn new(id: impl Into<ElementId>, seed: impl IntoIterator<Item = String>) -> Self {
Self {
id: id.into(),
seed: seed.into_iter().map(|item| vec![item]).collect(),
placeholder: "Item".into(),
on_change: None,
}
}
pub fn placeholder(mut self, text: impl Into<SharedString>) -> Self {
self.placeholder = text.into();
self
}
pub fn on_change(
mut self,
handler: impl Fn(Vec<String>, &mut Window, &mut App) + 'static,
) -> Self {
self.on_change = Some(Rc::new(
move |rows: Vec<Vec<String>>, window: &mut Window, cx: &mut App| {
handler(rows.into_iter().flatten().collect(), window, cx)
},
));
self
}
}
impl RenderOnce for ListInput {
fn render(self, window: &mut Window, cx: &mut App) -> impl IntoElement {
let placeholders = [self.placeholder.clone()];
let state = rows_state(&self.id, &self.seed, &placeholders, window, cx);
state.update(cx, |rows, _| rows.on_change = self.on_change.clone());
render_rows(&self.id, state, "Add item", cx)
}
}