Ely-built primitives plus gallery demos for every chapter-one entry, including gpui natives. The gallery now scripts real input by posting NSEvents to its own queue and shoots each interaction in both modes. Codex gpt-6-astra (max): three rounds; the last finding, a two-line doc comment, was fixed after the three-review cap.
193 lines
6.1 KiB
Rust
193 lines
6.1 KiB
Rust
use std::{rc::Rc, time::Duration};
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use gpui::{
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Animation, AnimationExt, AnyElement, AnyView, App, AppContext, Context, Div, ElementId,
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InteractiveElement, IntoElement, ParentElement, Pixels, Point, Render, RenderOnce,
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SharedString, StatefulInteractiveElement, Styled, Task, Window, anchored, deferred, div, point,
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prelude::*,
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};
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use crate::{
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motion,
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theme::{ActiveTheme, Elevation, Radius, TextSize},
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};
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type Content = Rc<dyn Fn(&mut Window, &mut App) -> AnyElement>;
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const DELAY: Duration = Duration::from_millis(400);
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fn surface(content: AnyElement, cx: &App) -> impl IntoElement + use<> {
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let theme = cx.theme();
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let rise = motion::NUDGE;
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let body = div()
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.max_w(theme.tooltip_max_width())
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.px_2()
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.py_1()
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.rounded(theme.radius(Radius::Md))
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.bg(theme.colors.tooltip_bg)
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.text_color(theme.colors.tooltip_fg)
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.text_size(theme.text_size(TextSize::Sm))
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.shadow(theme.elevation(Elevation::Floating))
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.child(content);
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body.with_animation(
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"tooltip-in",
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Animation::new(motion::duration(motion::FAST, cx)).with_easing(motion::ease_out_cubic),
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move |body, t| body.opacity(t).mt(rise * (1.0 - t)),
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)
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}
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/// Tooltip body for gpui's `.tooltip()`.
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pub struct Tooltip {
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content: Content,
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}
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impl Tooltip {
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pub fn text(title: impl Into<SharedString>) -> impl Fn(&mut Window, &mut App) -> AnyView {
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let title = title.into();
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Self::rich(move |_, _| title.clone().into_any_element())
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}
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/// Title plus a quiet trailing hint, such as a shortcut.
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pub fn with_meta(
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title: impl Into<SharedString>,
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meta: impl Into<SharedString>,
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) -> impl Fn(&mut Window, &mut App) -> AnyView {
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let (title, meta) = (title.into(), meta.into());
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Self::rich(move |_, cx| meta_row(title.clone(), meta.clone(), cx).into_any_element())
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}
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pub fn rich(
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content: impl Fn(&mut Window, &mut App) -> AnyElement + 'static,
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) -> impl Fn(&mut Window, &mut App) -> AnyView {
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let content: Content = Rc::new(content);
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move |_, cx| {
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let content = content.clone();
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cx.new(|_| Tooltip { content }).into()
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}
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}
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}
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impl Render for Tooltip {
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fn render(&mut self, window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
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let content = (self.content)(window, cx);
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div()
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.pt(cx.theme().cursor_offset())
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.child(surface(content, cx))
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}
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}
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fn meta_row(title: SharedString, meta: SharedString, cx: &App) -> Div {
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div().flex().items_center().gap_2().child(title).child(
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div()
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.text_color(cx.theme().colors.tooltip_fg.opacity(0.6))
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.child(meta),
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)
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}
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#[derive(Default)]
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struct TriggerState {
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visible: bool,
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mouse: Point<Pixels>,
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_pending: Option<Task<()>>,
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}
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/// Tooltip with its own delay, and optional cursor tracking.
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#[derive(IntoElement)]
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pub struct TooltipTrigger {
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id: ElementId,
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child: AnyElement,
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content: Content,
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delay: Duration,
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follow: bool,
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}
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impl TooltipTrigger {
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pub fn new(
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id: impl Into<ElementId>,
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child: impl IntoElement,
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content: impl Fn(&mut Window, &mut App) -> AnyElement + 'static,
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) -> Self {
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Self {
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id: id.into(),
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child: child.into_any_element(),
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content: Rc::new(content),
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delay: DELAY,
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follow: false,
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}
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}
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pub fn delay(mut self, delay: Duration) -> Self {
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self.delay = delay;
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self
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}
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pub fn follow_mouse(mut self) -> Self {
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self.follow = true;
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self
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}
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}
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impl RenderOnce for TooltipTrigger {
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fn render(self, window: &mut Window, cx: &mut App) -> impl IntoElement {
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let state = window.use_keyed_state(self.id.clone(), cx, |_, _| TriggerState::default());
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let (visible, mouse) = {
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let read = state.read(cx);
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(read.visible, read.mouse)
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};
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let (hover, track, press) = (state.clone(), state.clone(), state);
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let (delay, follow) = (self.delay, self.follow);
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let content = self.content;
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div()
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.id(self.id)
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.child(self.child)
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.on_hover(move |hovered, window, cx| {
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if !*hovered {
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hover.update(cx, hide);
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return;
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}
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let weak = hover.downgrade();
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let task = window.spawn(cx, async move |cx| {
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cx.background_executor().timer(delay).await;
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let shown = cx.update(|window, cx| {
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weak.update(cx, |trigger, cx| {
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trigger.visible = true;
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trigger.mouse = window.mouse_position();
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trigger._pending = None;
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cx.notify();
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})
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});
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if let Err(error) = shown.and_then(|inner| inner) {
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log::error!("tooltip: trigger vanished before showing: {error:#}");
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}
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});
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hover.update(cx, |trigger, _| trigger._pending = Some(task));
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})
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.on_mouse_move(move |event, _, cx| {
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track.update(cx, |trigger, cx| {
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trigger.mouse = event.position;
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if follow && trigger.visible {
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cx.notify();
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}
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})
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})
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.on_any_mouse_down(move |_, _, cx| press.update(cx, hide))
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.when(visible, |trigger| {
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let body = content(window, cx);
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let below = cx.theme().cursor_offset().to_pixels(window.rem_size());
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trigger.child(deferred(
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anchored()
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.position(mouse + point(Pixels::ZERO, below))
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.snap_to_window()
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.child(surface(body, cx)),
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))
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})
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}
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}
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fn hide(trigger: &mut TriggerState, cx: &mut Context<TriggerState>) {
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trigger.visible = false;
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trigger._pending = None;
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cx.notify();
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}
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