ZacharyZhang-NY 58a5784124 T24c round 1 fix
- FileChangeCard's header wraps: the path keeps label_width, counts and
  verdict drop below as one group; MultiFileDiffReview's header wraps its
  counts and its all-buttons inside the box, parted by justify_between
- git::DiffViewer's fold rows are Tab stops with a focus ring when the
  owner opens folds; every row keeps a transparent border so heights match;
  an inert fold no longer shows a pointer
- tests: a_narrow_review_wraps_its_rows_inside_its_box,
  git::a_fold_opens_from_the_keyboard; the gallery adds a 280px review
- AGENTS: taffy drops gaps beside an auto margin; wrapping headers
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Ely GPUI Component

A component library for GPUI, the Rust UI framework behind Zed. Every component ships in light and dark. The palette is warm and quiet. Color carries meaning, not decoration.

Status: early. TASKS.md tracks every component, chapter by chapter.

Use

[dependencies]
ely-gpui-component = { git = "https://github.com/ZacharyZhang-NY/Ely-GPUI-Components" }
gpui = "0.2.2"
use ely_gpui_component::{Assets, theme::{Mode, Theme}};
use gpui::{App, Application};

fn main() {
    Application::new().with_assets(Assets).run(|cx: &mut App| {
        ely_gpui_component::init(cx);
        Theme::set_mode(Mode::Dark, cx);
    });
}

init registers the fonts and the theme. It panics if Assets is not wired into the application.

cargo run --example gallery
cargo run --example gallery -- --page buttons
cargo run --example gallery -- --capture shots   # macOS: PNG of every page, light and dark

Build notes

  • gpui 0.2.2 compiles its Metal shaders at runtime here (runtime_shaders, on by default), so a full Xcode install is not required.
  • Tested on macOS only. The capture tool needs macOS.

License

MIT or Apache-2.0, at your option. Lucide icons: ISC. Inter and JetBrains Mono: SIL Open Font License 1.1. The gallery photos in examples/gallery/assets were generated for this project with gpt-image-2.

Languages
Rust 98.1%
TypeScript 1.2%
CSS 0.3%
Python 0.2%