ZacharyZhang-NYandClaude Opus 5.5 62382f7e68 Project · Issues and boards: a board, issue cards, a task's panel, labels
KanbanBoard lays columns of cards side by side. A card drags to a
place in any column: it rides raised at the pointer, a slot opens where
it would land, the other cards glide aside on motion::Flip, and the
drop asks the owner through on_move(card, column, index); a drop in its
own place asks nothing. Option with an arrow moves the focused card,
whose focus the board keys by card so it follows it across columns. A
press, Enter or Space opens it. Sprint Board is this board.

IssueCard shows an issue's status, name, assignee, title, priority,
labels and due day. TaskDetailPanel lays a task out in full: its title
edits in place, its status, priority, assignee and due day change where
they stand, and its notes and steps follow; each edit hands the whole
task on, and a blank title is not taken. LabelManager tends a team's
labels: a hue picked from a popover, a name edited in place, a delete,
and a field that makes a new one; names stay unique in any case, and a
refused name says why.

The fill rule changes: min_w_full, taken up in T30d, resolves against
a block's outer width in taffy 0.9, so a field in a padded card ran
past its padding. A component that fills now takes no width on its
root, which blocks and flex columns stretch; FormField and the new
roots do. The chart's hue names move to theme::HUE_NAMES, which the
event editor and the label manager share.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 05:12:20 -04:00
2026-09-26 03:32:24 -04:00
2026-09-26 15:34:45 -04:00

Ely GPUI Component

A component library for GPUI, the Rust UI framework behind Zed. Every component ships in light and dark. The palette is warm and quiet. Color carries meaning, not decoration.

Status: early. TASKS.md tracks every component, chapter by chapter.

Use

[dependencies]
ely-gpui-component = { git = "https://github.com/ZacharyZhang-NY/Ely-GPUI-Components" }
gpui = "0.2.2"
use ely_gpui_component::{Assets, theme::{Mode, Theme}};
use gpui::{App, Application};

fn main() {
    Application::new().with_assets(Assets).run(|cx: &mut App| {
        ely_gpui_component::init(cx);
        Theme::set_mode(Mode::Dark, cx);
    });
}

init registers the fonts and the theme. It panics if Assets is not wired into the application.

cargo run --example gallery
cargo run --example gallery -- --page buttons
cargo run --example gallery -- --capture shots   # macOS: PNG of every page, light and dark

Build notes

  • gpui 0.2.2 compiles its Metal shaders at runtime here (runtime_shaders, on by default), so a full Xcode install is not required.
  • Tested on macOS only. The capture tool needs macOS.

License

MIT or Apache-2.0, at your option. Lucide icons: ISC. Inter and JetBrains Mono: SIL Open Font License 1.1. The gallery photos in examples/gallery/assets were generated for this project with gpt-image-2.

Languages
Rust 98.1%
TypeScript 1.2%
CSS 0.3%
Python 0.2%