ZacharyZhang-NYandClaude Opus 5.5 78fc3f90c0 Files: a narrow listing keeps its names; a column starts fresh for a new folder
The directory listing's size and date columns are fixed, so at 280px the
name had no room and rows showed no names. The heading and rows now sit
in a sideways scroll box whose child keeps the least width: the name's
least, the fixed columns and each row's icon, gaps and padding. A column
of the explorer was keyed by its depth, so a new folder there inherited
the old list's cursor; columns and rows are keyed by their folder. The
explorer asserts each folder on its path is a folder in its parent.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-26 20:22:12 -04:00
2026-09-26 03:32:24 -04:00
2026-09-26 15:34:45 -04:00

Ely GPUI Component

A component library for GPUI, the Rust UI framework behind Zed. Every component ships in light and dark. The palette is warm and quiet. Color carries meaning, not decoration.

Status: early. TASKS.md tracks every component, chapter by chapter.

Use

[dependencies]
ely-gpui-component = { git = "https://github.com/ZacharyZhang-NY/Ely-GPUI-Components" }
gpui = "0.2.2"
use ely_gpui_component::{Assets, theme::{Mode, Theme}};
use gpui::{App, Application};

fn main() {
    Application::new().with_assets(Assets).run(|cx: &mut App| {
        ely_gpui_component::init(cx);
        Theme::set_mode(Mode::Dark, cx);
    });
}

init registers the fonts and the theme. It panics if Assets is not wired into the application.

cargo run --example gallery
cargo run --example gallery -- --page buttons
cargo run --example gallery -- --capture shots   # macOS: PNG of every page, light and dark

Build notes

  • gpui 0.2.2 compiles its Metal shaders at runtime here (runtime_shaders, on by default), so a full Xcode install is not required.
  • Tested on macOS only. The capture tool needs macOS.

License

MIT or Apache-2.0, at your option. Lucide icons: ISC. Inter and JetBrains Mono: SIL Open Font License 1.1. The gallery photos in examples/gallery/assets were generated for this project with gpt-image-2.

Languages
Rust 98.1%
TypeScript 1.2%
CSS 0.3%
Python 0.2%