ZacharyZhang-NYandClaude Opus 5.5 9872adc5e9 Forms: an option list stays inside the window; media ratios are checked in one place
The floating list under a Select, Combobox or MultiSelect was at least its
trigger's width with no ceiling, so a long choice ran it past the window
and its rows never ellipsized. It now stops at the window's width less the
window margin on each side, so gpui snaps it inside. The camera preview
and the model viewer check their ratio through primitives::checked_ratio.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-26 19:17:52 -04:00
2026-09-26 03:32:24 -04:00
2026-09-26 15:34:45 -04:00

Ely GPUI Component

A component library for GPUI, the Rust UI framework behind Zed. Every component ships in light and dark. The palette is warm and quiet. Color carries meaning, not decoration.

Status: early. TASKS.md tracks every component, chapter by chapter.

Use

[dependencies]
ely-gpui-component = { git = "https://github.com/ZacharyZhang-NY/Ely-GPUI-Components" }
gpui = "0.2.2"
use ely_gpui_component::{Assets, theme::{Mode, Theme}};
use gpui::{App, Application};

fn main() {
    Application::new().with_assets(Assets).run(|cx: &mut App| {
        ely_gpui_component::init(cx);
        Theme::set_mode(Mode::Dark, cx);
    });
}

init registers the fonts and the theme. It panics if Assets is not wired into the application.

cargo run --example gallery
cargo run --example gallery -- --page buttons
cargo run --example gallery -- --capture shots   # macOS: PNG of every page, light and dark

Build notes

  • gpui 0.2.2 compiles its Metal shaders at runtime here (runtime_shaders, on by default), so a full Xcode install is not required.
  • Tested on macOS only. The capture tool needs macOS.

License

MIT or Apache-2.0, at your option. Lucide icons: ISC. Inter and JetBrains Mono: SIL Open Font License 1.1. The gallery photos in examples/gallery/assets were generated for this project with gpt-image-2.

Languages
Rust 98.1%
TypeScript 1.2%
CSS 0.3%
Python 0.2%