ZacharyZhang-NY 9ed801b67d T26a Media: images
A new chapter, src/media. ImageViewer fits a picture to its stage and
zooms by the document steps, by keys, buttons and Cmd-scroll about the
pointer; a drag through gpui's drag, a scroll or the arrows pan it once it
overhangs; R turns it a quarter at a time. gpui paints pictures without a
transform, so media::turn turns the decoded frames off the main thread,
an asset keyed by the picture and the turn; `image` 0.25, which gpui
already decodes with, is now a dependency. ImageThumbnail shows a picture
in its own shape with a corner label and a ring when chosen, and is a Tab
stop only with a handler. Lightbox / Gallery Viewer points to
overlays::Lightbox, which the gallery opens from the thumbnails.

T26 splits into T26a–e. AGENTS.md: the drag rule says drags that pan,
turn or slide go through gpui's drag; pictures turn by their pixels.
2026-09-26 15:34:45 -04:00
2026-09-26 13:16:42 -04:00
2026-09-26 15:34:45 -04:00
2026-09-26 15:34:45 -04:00
2026-09-26 15:34:45 -04:00
2026-09-26 15:34:45 -04:00
2026-09-26 03:32:24 -04:00
2026-09-26 15:34:45 -04:00
2026-09-26 15:34:45 -04:00

Ely GPUI Component

A component library for GPUI, the Rust UI framework behind Zed. Every component ships in light and dark. The palette is warm and quiet. Color carries meaning, not decoration.

Status: early. TASKS.md tracks every component, chapter by chapter.

Use

[dependencies]
ely-gpui-component = { git = "https://github.com/ZacharyZhang-NY/Ely-GPUI-Components" }
gpui = "0.2.2"
use ely_gpui_component::{Assets, theme::{Mode, Theme}};
use gpui::{App, Application};

fn main() {
    Application::new().with_assets(Assets).run(|cx: &mut App| {
        ely_gpui_component::init(cx);
        Theme::set_mode(Mode::Dark, cx);
    });
}

init registers the fonts and the theme. It panics if Assets is not wired into the application.

cargo run --example gallery
cargo run --example gallery -- --page buttons
cargo run --example gallery -- --capture shots   # macOS: PNG of every page, light and dark

Build notes

  • gpui 0.2.2 compiles its Metal shaders at runtime here (runtime_shaders, on by default), so a full Xcode install is not required.
  • Tested on macOS only. The capture tool needs macOS.

License

MIT or Apache-2.0, at your option. Lucide icons: ISC. Inter and JetBrains Mono: SIL Open Font License 1.1. The gallery photos in examples/gallery/assets were generated for this project with gpt-image-2.

Languages
Rust 98.1%
TypeScript 1.2%
CSS 0.3%
Python 0.2%