ZacharyZhang-NY a7e492f28e Tooling · Catalogs: the audit reads active and code; avatar and container sizes
The audit now holds fg_subtle on active, a selected row's fill, and
each syntax color over the editor's surface, a code block and the
current line. What it found is fixed at the source: fg_subtle is
#696764 light and #94928f dark, syntax.comment follows it, and the
light number, constant and attribute darken to #a3591b, #aa5529 and
#9f5d12. The token viewer adds avatar and container sizes, draws a
container at its share of the widest so it stays in its row, and
names what it shows: the shared colors and scales. Tests pin every
variant, the hue each chart row reads and the code rows.
2026-09-28 08:57:52 -04:00

Ely GPUI Component

A component library for GPUI, the Rust UI framework behind Zed. Every component ships in light and dark. The palette is warm and quiet. Color carries meaning, not decoration.

Status: early. TASKS.md tracks every component, chapter by chapter.

Use

[dependencies]
ely-gpui-component = { git = "https://github.com/ZacharyZhang-NY/Ely-GPUI-Components" }
gpui = "0.2.2"
use ely_gpui_component::{Assets, theme::{Mode, Theme}};
use gpui::{App, Application};

fn main() {
    Application::new().with_assets(Assets).run(|cx: &mut App| {
        ely_gpui_component::init(cx);
        Theme::set_mode(Mode::Dark, cx);
    });
}

init registers the fonts and the theme. It panics if Assets is not wired into the application.

cargo run --example gallery
cargo run --example gallery -- --page buttons
cargo run --example gallery -- --capture shots   # macOS: PNG of every page, light and dark

Build notes

  • gpui 0.2.2 compiles its Metal shaders at runtime here (runtime_shaders, on by default), so a full Xcode install is not required.
  • Tested on macOS only. The capture tool needs macOS.

License

MIT or Apache-2.0, at your option. Lucide icons: ISC. Inter and JetBrains Mono: SIL Open Font License 1.1. The gallery photos in examples/gallery/assets were generated for this project with gpt-image-2.

Languages
Rust 98.1%
TypeScript 1.2%
CSS 0.3%
Python 0.2%