Round-1 fixes for R4.7: a caret in heading marks splits at the text; a split closes and reopens bold, italic and strike, refusing inside links, code, math and HTML; a task's first text takes no block; retype keeps task boxes and code indent and takes siblings past the list; an alert in an item keeps the item's opener; paragraph-before moves a holder's first text below its opener; delete keeps neighbors from joining; a heading's text keeps closing hashes and block openers escaped; a heading level is idempotent, as Typora's menu calls it. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Ely GPUI Component
A component library for GPUI, the Rust UI framework behind Zed. Every component ships in light and dark. The palette is warm and quiet. Color carries meaning, not decoration.
Every component runs live at https://elygpui.com, compiled to WebAssembly.
Status: early. TASKS.md tracks every component, chapter by chapter. To help, see CONTRIBUTING.md.
Use
[dependencies]
ely-gpui-component = { git = "https://git.zacharyzhang.com/ZacharyZhang-NY/Ely-GPUI-Components" }
gpui = { package = "gpui-pre", version = "=0.3.8" }
gpui_platform = { package = "gpui-pre-platform", version = "=0.3.8", features = ["font-kit"] }
use ely_gpui_component::{Assets, theme::{Mode, Theme}};
use gpui::App;
fn main() {
gpui_platform::application().with_assets(Assets).run(|cx: &mut App| {
ely_gpui_component::init(cx).expect("Ely failed to start");
Theme::set_mode(Mode::Dark, cx);
});
}
init registers the fonts and the theme. It returns an error if the application's asset source cannot load one of Ely's files.
With GPUI Kit
Ely runs beside Longbridge's GPUI Kit in one window, on the GPUI snapshot Kit 0.7.1 pins. Pass Assets::before(gpui_kit::assets::Assets) as the one asset source, call both inits, open the window with gpui_kit::open_window, and wrap the view in Ely's root FocusScope. The guide covers themes, focus and the inspector; compat/kit holds a whole app and the tests behind each claim.
Gallery
cargo run --example gallery
cargo run --example gallery -- --page buttons
cargo run --example gallery -- --capture shots # macOS: PNG of every page, light and dark
ELY_GALLERY_ASSETS=https://example.com/gallery/assets/ scripts/web.sh dist # for the browser
In a browser, ?page=buttons&story=icon-button&theme=dark draws one section alone; examples/gallery/stories.json lists them all.
Website
cd frontend
pnpm install
ELY_GALLERY_ASSETS=https://<site>/gallery/assets/ pnpm gallery # the wasm gallery, into public/gallery
pnpm dev # or: pnpm build && pnpm preview; both fetch the showcase at showcase.lock's commit
ELY_SHOWCASE=../../Ely-GPUI-Showcases pnpm dev # the showcase from a local checkout
node scripts/og.mjs # with pnpm preview up: public/og.png from the hero
node scripts/favicon.mjs # public/favicon.svg, apple-touch-icon.png and ../logo.png from the mark
pnpm deploy # Cloudflare, through wrangler
Build notes
- gpui compiles its Metal shaders at runtime here (
runtime_shaders, on by default), so a full Xcode install is not required. gpui_platform needsfont-kit, or macOS draws no text. - CI tests the crate and builds the gallery on macOS, Windows and Linux, arm64 and x86_64. The capture tool needs macOS.
License
MIT. Lucide icons: ISC. Inter, JetBrains Mono, IBM Plex Sans and the gallery's Noto Sans Hebrew: SIL Open Font License 1.1.
The gallery photos in examples/gallery/assets were generated for this project with gpt-image-2.