c474a3eb3384c4042eb87060469ec495c814313c
ToolLayer lies over an InfiniteCanvas and carries its tools. Select takes the topmost shape a press reaches, Shift adds or drops one, a drag moves the selection and snaps its nearest edge or middle to another shape's within reach, a handle resizes it, Shift keeping a corner's shape, and a drag on empty space draws a SelectionBox that takes what lies wholly inside. The shape tools draw by a drag toward any corner, Shift keeping them square; the pen adds a point per press and a double press ends the path; text drops a line where pressed; the brush strokes a path its width. A drag may end in the layer or out of it; each gesture ends once and asks the owner. SelectionBox, TransformHandles and SnapIndicator draw the marks. ToolPalette picks a tool from icons named in tips; BrushSettings sets a brush's width and hue; HistoryPanel lists the steps done, the undone ones quiet, and takes the drawing to a step on Enter or a double press. The model changes: lines and arrows end at a named corner, so they run either way, and paths carry their width. Three Lucide icons: hexagon, slash and move-up-right.
Ely GPUI Component
A component library for GPUI, the Rust UI framework behind Zed. Every component ships in light and dark. The palette is warm and quiet. Color carries meaning, not decoration.
Status: early. TASKS.md tracks every component, chapter by chapter.
Use
[dependencies]
ely-gpui-component = { git = "https://github.com/ZacharyZhang-NY/Ely-GPUI-Components" }
gpui = "0.2.2"
use ely_gpui_component::{Assets, theme::{Mode, Theme}};
use gpui::{App, Application};
fn main() {
Application::new().with_assets(Assets).run(|cx: &mut App| {
ely_gpui_component::init(cx);
Theme::set_mode(Mode::Dark, cx);
});
}
init registers the fonts and the theme. It panics if Assets is not wired into the application.
Gallery
cargo run --example gallery
cargo run --example gallery -- --page buttons
cargo run --example gallery -- --capture shots # macOS: PNG of every page, light and dark
Build notes
- gpui 0.2.2 compiles its Metal shaders at runtime here (
runtime_shaders, on by default), so a full Xcode install is not required. - Tested on macOS only. The capture tool needs macOS.
License
MIT or Apache-2.0, at your option. Lucide icons: ISC. Inter and JetBrains Mono: SIL Open Font License 1.1.
The gallery photos in examples/gallery/assets were generated for this project with gpt-image-2.
Description
No description provided
https://elygpui.com
13 MiB
1 Stars
1 Watchers
0 Forks
Languages
Rust
98.1%
TypeScript
1.2%
CSS
0.3%
Python
0.2%