ZacharyZhang-NYandClaude Opus 5.5 d0175edb7b T26c Media: video
Scrubber shows what has loaded, what has played and its chapters, names
the time under the pointer, seeks by press and gpui's drag, and steps by
the slider's keys; over_media lights it for a dark layer. VideoPlayer
shows the host's frame in its shape with a caption and a control bar over
it: the scrubber, play, the time, speed, captions, picture in picture and
full screen, each only with its handler; the bar rests after a still
pointer while it plays, on one wake from the executor's timer. Keys:
Space and K, J and L, the arrows, C and F. VideoThumbnailStrip lays frames
along the length under a playhead with a trim whose handles drag and whose
ends I and O set. SubtitleEditor edits cues in place: times as mm:ss.mmm,
kept in order, a time that does not read kept out with the reason shown.

InlineEdit is a Tab stop with the ring; it hands focus back after Enter or
Escape and keeps its text on Enter's release. overlays::media_button is
shared by the lightbox and the player's bar.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-26 17:07:26 -04:00
2026-09-26 17:07:26 -04:00
2026-09-26 17:07:26 -04:00
2026-09-26 17:07:26 -04:00
2026-09-26 17:07:26 -04:00
2026-09-26 17:07:26 -04:00
2026-09-26 03:32:24 -04:00
2026-09-26 15:34:45 -04:00
2026-09-26 16:46:40 -04:00

Ely GPUI Component

A component library for GPUI, the Rust UI framework behind Zed. Every component ships in light and dark. The palette is warm and quiet. Color carries meaning, not decoration.

Status: early. TASKS.md tracks every component, chapter by chapter.

Use

[dependencies]
ely-gpui-component = { git = "https://github.com/ZacharyZhang-NY/Ely-GPUI-Components" }
gpui = "0.2.2"
use ely_gpui_component::{Assets, theme::{Mode, Theme}};
use gpui::{App, Application};

fn main() {
    Application::new().with_assets(Assets).run(|cx: &mut App| {
        ely_gpui_component::init(cx);
        Theme::set_mode(Mode::Dark, cx);
    });
}

init registers the fonts and the theme. It panics if Assets is not wired into the application.

cargo run --example gallery
cargo run --example gallery -- --page buttons
cargo run --example gallery -- --capture shots   # macOS: PNG of every page, light and dark

Build notes

  • gpui 0.2.2 compiles its Metal shaders at runtime here (runtime_shaders, on by default), so a full Xcode install is not required.
  • Tested on macOS only. The capture tool needs macOS.

License

MIT or Apache-2.0, at your option. Lucide icons: ISC. Inter and JetBrains Mono: SIL Open Font License 1.1. The gallery photos in examples/gallery/assets were generated for this project with gpt-image-2.

Languages
Rust 98.1%
TypeScript 1.2%
CSS 0.3%
Python 0.2%