ZacharyZhang-NYandClaude Opus 5.5 e26b2d1407 Onboarding · Help: articles in a list the keyboard walks, a long address cut
HelpPanel lists its articles in lists::SelectableList: the list is one
stop whose cursor scrolls into view, and Enter or a double press opens
an article, focus going to All articles as before. SelectableList now
activates on Enter's release, armed by its own press, as the palette
and menus pick: an activation that moves focus left the release to
press what took it, here the way back. ContactSupport cuts a long
address in the middle and puts a Copy beside it. The lists tests move
into a folder, the release tests on their own.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 15:28:49 -04:00
2026-09-26 03:32:24 -04:00

Ely GPUI Component

A component library for GPUI, the Rust UI framework behind Zed. Every component ships in light and dark. The palette is warm and quiet. Color carries meaning, not decoration.

Status: early. TASKS.md tracks every component, chapter by chapter.

Use

[dependencies]
ely-gpui-component = { git = "https://github.com/ZacharyZhang-NY/Ely-GPUI-Components" }
gpui = "0.2.2"
use ely_gpui_component::{Assets, theme::{Mode, Theme}};
use gpui::{App, Application};

fn main() {
    Application::new().with_assets(Assets).run(|cx: &mut App| {
        ely_gpui_component::init(cx);
        Theme::set_mode(Mode::Dark, cx);
    });
}

init registers the fonts and the theme. It panics if Assets is not wired into the application.

cargo run --example gallery
cargo run --example gallery -- --page buttons
cargo run --example gallery -- --capture shots   # macOS: PNG of every page, light and dark

Build notes

  • gpui 0.2.2 compiles its Metal shaders at runtime here (runtime_shaders, on by default), so a full Xcode install is not required.
  • Tested on macOS only. The capture tool needs macOS.

License

MIT or Apache-2.0, at your option. Lucide icons: ISC. Inter and JetBrains Mono: SIL Open Font License 1.1. The gallery photos in examples/gallery/assets were generated for this project with gpt-image-2.

Languages
Rust 98.1%
TypeScript 1.2%
CSS 0.3%
Python 0.2%