Files
Ely-GPUI-Components/examples/gallery/pages/interaction/mod.rs
T
ZacharyZhang-NY 9a976b1c00 Interaction · Keys, scroll and focus: roving focus, scroll sync, type-ahead
RovingFocus keeps a row or column of items behind one Tab stop: the
arrows walk focus, Home and End reach the ends, Enter or Space presses,
and a press moves the stop without taking focus. ScrollSync keeps boxes
at one place along an axis: the pane a wheel turned leads, and a canvas
ahead of the panes copies its place before they draw. SelectableList
moves its cursor to the row that starts with the letters typed, the
letters joining within a pause and a Command letter left to the app.
forms::History becomes public as the undo manager. The gallery shows
gpui's own key bindings, a two-stroke chord waiting on its first
stroke, uniform_list, autofocus and the focus ring.
2026-09-27 16:10:32 -04:00

56 lines
1.6 KiB
Rust

use gpui::{AnyElement, App, Window, div, prelude::*};
mod keys;
mod pointer;
pub use keys::bind_keys;
use super::Page;
use crate::script::Step;
pub const PAGE: Page = Page {
number: 38,
slug: "interaction",
title: "Interaction",
summary: "Drag and drop, resizing and turning, band selection, presses and gestures, keys, scrolling and focus.",
render,
script: SCRIPT,
};
const SCRIPT: &[Step] = &[
Step::DownAt("interaction-tiles", 296.0, 6.0),
Step::DragTo("interaction-tiles", 120.0, 120.0),
Step::Wait(100),
Step::Shot("band"),
Step::UpAt("interaction-tiles", 120.0, 120.0),
Step::DownAt("interaction-rotatable", 98.0, 22.0),
Step::DragTo("interaction-rotatable", 116.0, 70.0),
Step::UpAt("interaction-rotatable", 116.0, 70.0),
Step::Wait(100),
Step::Shot("turned"),
Step::DownAt("interaction-keys", 12.0, 12.0),
Step::UpAt("interaction-keys", 12.0, 12.0),
Step::Key("cmd-k"),
Step::Wait(100),
Step::Shot("chord-waiting"),
Step::Key("cmd-s"),
Step::Wait(100),
Step::Shot("chord-done"),
Step::DownAt("interaction-fruit", 40.0, 16.0),
Step::UpAt("interaction-fruit", 40.0, 16.0),
Step::Type("bl"),
Step::Wait(100),
Step::Shot("type-ahead"),
];
fn render(window: &mut Window, cx: &mut App) -> AnyElement {
div()
.child(pointer::drag_and_drop(window, cx))
.child(pointer::shapes(window, cx))
.child(keys::keys(window, cx))
.child(keys::undo(window, cx))
.child(keys::scrolling(cx))
.child(keys::focus(window, cx))
.into_any_element()
}