eb4e9422c98f6f02e96b59b4223bdd44005bc1c7
- suggestions: arrows step past disabled rows and scroll the cursor into view; the cursor starts on an enabled row; Enter refuses a disabled one - active_trigger takes the query's word test: one word for mentions, any non-space for the composer, so a file name keeps its dot - DragDropOverlay takes the drop itself, which gives it the hitbox gpui needs to style a drag-over - ParameterPanel shows the places of the step, value and both ends - gallery: the prompt menu fills the draft; Reset restores the system prompt - AGENTS: drag-over styles need a hitbox; debug_bounds never clear
Ely GPUI Component
A component library for GPUI, the Rust UI framework behind Zed. Every component ships in light and dark. The palette is warm and quiet. Color carries meaning, not decoration.
Status: early. TASKS.md tracks every component, chapter by chapter.
Use
[dependencies]
ely-gpui-component = { git = "https://github.com/ZacharyZhang-NY/Ely-GPUI-Components" }
gpui = "0.2.2"
use ely_gpui_component::{Assets, theme::{Mode, Theme}};
use gpui::{App, Application};
fn main() {
Application::new().with_assets(Assets).run(|cx: &mut App| {
ely_gpui_component::init(cx);
Theme::set_mode(Mode::Dark, cx);
});
}
init registers the fonts and the theme. It panics if Assets is not wired into the application.
Gallery
cargo run --example gallery
cargo run --example gallery -- --page buttons
cargo run --example gallery -- --capture shots # macOS: PNG of every page, light and dark
Build notes
- gpui 0.2.2 compiles its Metal shaders at runtime here (
runtime_shaders, on by default), so a full Xcode install is not required. - Tested on macOS only. The capture tool needs macOS.
License
MIT or Apache-2.0, at your option. Lucide icons: ISC. Inter and JetBrains Mono: SIL Open Font License 1.1.
The gallery photos in examples/gallery/assets were generated for this project with gpt-image-2.
Description
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https://elygpui.com
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