115 lines
3.7 KiB
Rust
115 lines
3.7 KiB
Rust
use ely_gpui_component::{
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Assets,
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buttons::Button,
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primitives::FocusScope,
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theme::{ActiveTheme, Density, Elevation, Mode, Radius, TextSize, Theme},
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typography::Paragraph,
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};
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use gpui::{
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App, AppContext, Context, FocusHandle, IntoElement, ParentElement, Render, Styled, Window,
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WindowOptions, div, rgb,
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};
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struct Tokens {
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focus: FocusHandle,
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}
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impl Render for Tokens {
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fn render(&mut self, _: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
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let theme = cx.theme();
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let dark = theme.is_dark();
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let contrast = theme.high_contrast();
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let compact = theme.density == Density::Compact;
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let card = div()
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.flex()
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.flex_col()
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.gap_2()
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.p_4()
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.bg(theme.colors.surface)
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.border_1()
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.border_color(theme.colors.border)
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.rounded(theme.radius(Radius::Lg))
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.shadow(theme.elevation(Elevation::Floating))
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.text_size(theme.text_size(TextSize::Lg))
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.text_color(theme.colors.fg)
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.child("A card made of tokens")
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.child(Paragraph::new(
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"Its colors, radius, shadow and text size come from the theme.",
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));
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let controls = div()
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.flex()
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.flex_wrap()
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.gap_2()
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.child(
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Button::new("mode", if dark { "Light mode" } else { "Dark mode" }).on_click(
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move |_, _, cx| {
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Theme::set_mode(if dark { Mode::Light } else { Mode::Dark }, cx)
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},
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),
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)
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.child(
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Button::new(
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"contrast",
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if contrast {
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"Usual contrast"
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} else {
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"High contrast"
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},
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)
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.on_click(move |_, _, cx| Theme::set_high_contrast(!contrast, cx)),
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)
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.child(
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Button::new(
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"density",
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if compact {
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"Standard density"
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} else {
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"Compact"
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},
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)
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.on_click(move |_, _, cx| {
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Theme::update(cx, |theme| {
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theme.density = if compact {
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Density::Standard
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} else {
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Density::Compact
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};
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})
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}),
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)
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.child(Button::new("accent", "Green accent").on_click(|_, _, cx| {
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let mode = cx.theme().mode();
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let mut palette = cx.theme().palette();
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*palette.token_mut("accent") = rgb(0x2f7d4f).into();
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Theme::set_palette(mode, Some(palette), cx);
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}));
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FocusScope::new(&self.focus)
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.root()
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.size_full()
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.flex()
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.flex_col()
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.gap_6()
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.p_8()
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.bg(theme.colors.bg)
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.child(card)
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.child(controls)
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}
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}
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fn main() {
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gpui_platform::application()
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.with_assets(Assets)
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.run(|cx: &mut App| {
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ely_gpui_component::init(cx).expect("Ely failed to start");
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cx.open_window(WindowOptions::default(), |window, cx| {
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cx.new(|cx| {
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let focus = cx.focus_handle();
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window.focus(&focus, cx);
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Tokens { focus }
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})
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})
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.expect("window failed to open");
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cx.activate(true);
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});
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}
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