f70726476a499fcb5c312eadb50f02557518ae24
TimeTracker times a task: a field names it, Start or Enter starts the clock and Stop ends it, the running time counting up by the executor's clock; the entries sit under it in hours and minutes with their total. The owner keeps what runs and what was spent, and a blank name starts nothing. PomodoroTimer runs focus, a short break, and after the last round a long one. A ring counts each phase down around the time left, dots count the rounds, Pause banks the time gone, and a phase that runs out moves on, waits for Start, and reaches the owner through window.defer. motion::ProgressRing gains a size and content inside, its stroke kept at the theme ring's weight, the content outside the per-turn glide. DatabaseView shows tasks five ways, switched from a strip that scrolls when narrow: a table, a board by status whose moves hand on the new status, a gallery of issue cards, a month calendar by due day, and a timeline from start to due, which counts the records without dates. Task gains a start day. Along the way: table rows, groups and details fill with min_w_full, so they stretch in the table's column and fill a virtual list alike; before, a table in a measured column drew rows at their words' width. The gallery script logs each probe it aims at.
Ely GPUI Component
A component library for GPUI, the Rust UI framework behind Zed. Every component ships in light and dark. The palette is warm and quiet. Color carries meaning, not decoration.
Status: early. TASKS.md tracks every component, chapter by chapter.
Use
[dependencies]
ely-gpui-component = { git = "https://github.com/ZacharyZhang-NY/Ely-GPUI-Components" }
gpui = "0.2.2"
use ely_gpui_component::{Assets, theme::{Mode, Theme}};
use gpui::{App, Application};
fn main() {
Application::new().with_assets(Assets).run(|cx: &mut App| {
ely_gpui_component::init(cx);
Theme::set_mode(Mode::Dark, cx);
});
}
init registers the fonts and the theme. It panics if Assets is not wired into the application.
Gallery
cargo run --example gallery
cargo run --example gallery -- --page buttons
cargo run --example gallery -- --capture shots # macOS: PNG of every page, light and dark
Build notes
- gpui 0.2.2 compiles its Metal shaders at runtime here (
runtime_shaders, on by default), so a full Xcode install is not required. - Tested on macOS only. The capture tool needs macOS.
License
MIT or Apache-2.0, at your option. Lucide icons: ISC. Inter and JetBrains Mono: SIL Open Font License 1.1.
The gallery photos in examples/gallery/assets were generated for this project with gpt-image-2.
Description
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https://elygpui.com
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