TimeTracker times a task: a field names it, Start or Enter starts the clock and Stop ends it, the running time counting up by the executor's clock; the entries sit under it in hours and minutes with their total. The owner keeps what runs and what was spent, and a blank name starts nothing. PomodoroTimer runs focus, a short break, and after the last round a long one. A ring counts each phase down around the time left, dots count the rounds, Pause banks the time gone, and a phase that runs out moves on, waits for Start, and reaches the owner through window.defer. motion::ProgressRing gains a size and content inside, its stroke kept at the theme ring's weight, the content outside the per-turn glide. DatabaseView shows tasks five ways, switched from a strip that scrolls when narrow: a table, a board by status whose moves hand on the new status, a gallery of issue cards, a month calendar by due day, and a timeline from start to due, which counts the records without dates. Task gains a start day. Along the way: table rows, groups and details fill with min_w_full, so they stretch in the table's column and fill a virtual list alike; before, a table in a measured column drew rows at their words' width. The gallery script logs each probe it aims at.
192 lines
6.3 KiB
Rust
192 lines
6.3 KiB
Rust
use std::{cell::RefCell, rc::Rc};
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use gpui::{
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Context, IntoElement, KeyUpEvent, Keystroke, Modifiers, ParentElement, Render, Styled,
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TestAppContext, Window, div, point, px,
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};
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use super::{edit_at, settle};
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use crate::{
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tables::{Cell, Column, DataTable, Row},
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theme::Theme,
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};
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/// How a wide table lays out its rows.
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#[derive(Clone, Copy, Debug)]
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enum Mode {
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Plain,
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Pinned,
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Long,
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}
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/// Twenty rows of three editable columns 200 wide in a table 280 wide; it keeps each edit's row and column.
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struct Wide(Rc<RefCell<Vec<String>>>, Mode);
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impl Render for Wide {
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fn render(&mut self, _: &mut Window, _: &mut Context<Self>) -> impl IntoElement {
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let heard = self.0.clone();
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let column = |key: &'static str| Column::new(key, key).width(gpui::rems(12.5)).editable();
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let first = match self.1 {
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Mode::Pinned => column("a").pinned(),
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_ => column("a"),
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};
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let table = DataTable::new("wide", [first, column("b"), column("c")])
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.rows(
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(0..20)
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.map(|n| Row::new(format!("r{n}"), ["A".into(), "B".into(), "C".into()]))
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.collect::<Vec<_>>(),
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)
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.on_edit(move |row, column, _, _, _| heard.borrow_mut().push(format!("{row} {column}")))
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.w(px(280.0));
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match self.1 {
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Mode::Long => table.virtualized().h(px(200.0)),
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_ => table,
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}
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}
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}
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#[gpui::test]
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fn columns_past_the_table_scroll_sideways_and_a_plain_wheel_leaves_them(cx: &mut TestAppContext) {
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cx.update(|cx| {
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Theme::init(cx);
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crate::forms::bind_keys(cx);
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});
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for mode in [Mode::Plain, Mode::Pinned, Mode::Long] {
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let heard = Rc::new(RefCell::new(Vec::new()));
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let seen = heard.clone();
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let (_, cx) = cx.add_window_view(|_, _| Wide(seen, mode));
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settle(cx);
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let cell = point(px(250.0), px(54.0));
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// A long table's rows take a plain wheel down; up leaves them at the top.
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let plain = match mode {
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Mode::Long => px(2000.0),
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_ => px(-2000.0),
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};
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for delta in [point(px(0.0), plain), point(px(-2000.0), px(0.0))] {
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cx.simulate_event(gpui::ScrollWheelEvent {
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position: cell,
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delta: gpui::ScrollDelta::Pixels(delta),
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modifiers: Modifiers::none(),
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touch_phase: gpui::TouchPhase::Moved,
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});
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settle(cx);
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edit_at(cell, "x", cx);
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}
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assert_eq!(*heard.borrow(), ["r0 b", "r0 c"], "{mode:?}");
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}
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}
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/// Two rows under a sortable, editable name; it keeps the row of each edit.
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struct Sorting(Rc<RefCell<Vec<String>>>);
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impl Render for Sorting {
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fn render(&mut self, _: &mut Window, _: &mut Context<Self>) -> impl IntoElement {
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let heard = self.0.clone();
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DataTable::new("sorting", [Column::new("name", "Name").editable()])
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.rows(vec![
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Row::new("bea", ["Bea".into()]),
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Row::new("ada", ["Ada".into()]),
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])
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.on_edit(move |row, _, _, _, _| heard.borrow_mut().push(row.to_string()))
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.w(px(400.0))
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}
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}
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#[gpui::test]
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fn tab_reaches_a_header_and_enter_sorts_by_it(cx: &mut TestAppContext) {
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cx.update(|cx| {
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Theme::init(cx);
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crate::forms::bind_keys(cx);
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});
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let heard = Rc::new(RefCell::new(Vec::new()));
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let seen = heard.clone();
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let (_, cx) = cx.add_window_view(|_, _| Sorting(seen));
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cx.update(|window, _| window.activate_window());
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settle(cx);
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cx.update(|window, _| window.focus_next());
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cx.simulate_keystrokes("enter");
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settle(cx);
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cx.simulate_event(KeyUpEvent {
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keystroke: Keystroke::parse("enter").expect("a key"),
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});
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settle(cx);
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edit_at(point(px(120.0), px(54.0)), "x", cx);
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assert_eq!(*heard.borrow(), ["ada"], "Ada rises to the top");
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}
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/// Five sortable, editable columns 96 wide in a table 280 wide; it keeps the column of each edit.
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struct Five(Rc<RefCell<Vec<String>>>);
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impl Render for Five {
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fn render(&mut self, _: &mut Window, _: &mut Context<Self>) -> impl IntoElement {
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let heard = self.0.clone();
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let keys = ["a", "b", "c", "d", "e"];
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let columns = keys.map(|key| Column::new(key, key).width(gpui::rems(6.0)).editable());
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DataTable::new("five", columns)
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.rows(vec![Row::new("r", keys.map(Cell::from))])
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.on_edit(move |_, column, _, _, _| heard.borrow_mut().push(column.to_string()))
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.w(px(280.0))
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}
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}
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#[gpui::test]
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fn a_focused_header_past_the_edge_scrolls_into_view(cx: &mut TestAppContext) {
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cx.update(|cx| {
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Theme::init(cx);
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crate::forms::bind_keys(cx);
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});
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let heard = Rc::new(RefCell::new(Vec::new()));
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let seen = heard.clone();
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let (_, cx) = cx.add_window_view(|_, _| Five(seen));
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cx.update(|window, _| window.activate_window());
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settle(cx);
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for _ in 0..5 {
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cx.update(|window, _| window.focus_next());
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}
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settle(cx);
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edit_at(point(px(270.0), px(54.0)), "x", cx);
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assert_eq!(
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*heard.borrow(),
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["e"],
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"the last header's column sits at the box's end"
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);
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}
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/// A table in a column beside a long line, in a box its row measures by content.
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struct Exposed;
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impl Render for Exposed {
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fn render(&mut self, _: &mut Window, _: &mut Context<Self>) -> impl IntoElement {
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let table = DataTable::new(
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"exposed",
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[Column::new("name", "Name"), Column::new("note", "Note")],
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)
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.rows(vec![
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Row::new("a", ["A".into(), "".into()]),
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Row::new("b", ["A much longer name".into(), "Note".into()]),
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]);
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let line = "A line long enough to wrap in this box, so the column fills it, and more.";
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div()
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.flex()
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.child(div().child(div().flex().flex_col().child(table).child(line)))
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}
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}
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#[gpui::test]
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fn rows_span_the_table_whatever_their_words(cx: &mut TestAppContext) {
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cx.update(Theme::init);
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let (_, cx) = cx.add_window_view(|_, _| Exposed);
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cx.run_until_parked();
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let short = cx
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.debug_bounds("table-row a")
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.expect("row a draws")
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.size
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.width;
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let long = cx
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.debug_bounds("table-row b")
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.expect("row b draws")
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.size
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.width;
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assert_eq!(short, long, "a short row keeps the long row's width");
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}
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