ff4e8287951d6685df9d2c8ec921ce304f5b8b95
ModelCard sets a model's maker, what it does, its facts and tags, and Use unless it is in use. ModelDownloadManager lists downloads with how much of how much, speed and time left, and Pause, Resume, Cancel, Retry and Delete by state. ModelStatus marks a model idle, loading, loaded with its GPU memory, or failed. HardwareMonitor sets a meter per part beside its history. FineTuneJobCard shows a job's phase, its epochs and its loss on training and held-out data. AGENTS.md: after each item, cargo clean -p ely-gpui-component too; old builds of the crate had filled the disk. The reveal rule names layout::bring_into_view.
Ely GPUI Component
A component library for GPUI, the Rust UI framework behind Zed. Every component ships in light and dark. The palette is warm and quiet. Color carries meaning, not decoration.
Status: early. TASKS.md tracks every component, chapter by chapter.
Use
[dependencies]
ely-gpui-component = { git = "https://github.com/ZacharyZhang-NY/Ely-GPUI-Components" }
gpui = "0.2.2"
use ely_gpui_component::{Assets, theme::{Mode, Theme}};
use gpui::{App, Application};
fn main() {
Application::new().with_assets(Assets).run(|cx: &mut App| {
ely_gpui_component::init(cx);
Theme::set_mode(Mode::Dark, cx);
});
}
init registers the fonts and the theme. It panics if Assets is not wired into the application.
Gallery
cargo run --example gallery
cargo run --example gallery -- --page buttons
cargo run --example gallery -- --capture shots # macOS: PNG of every page, light and dark
Build notes
- gpui 0.2.2 compiles its Metal shaders at runtime here (
runtime_shaders, on by default), so a full Xcode install is not required. - Tested on macOS only. The capture tool needs macOS.
License
MIT or Apache-2.0, at your option. Lucide icons: ISC. Inter and JetBrains Mono: SIL Open Font License 1.1.
The gallery photos in examples/gallery/assets were generated for this project with gpt-image-2.
Description
No description provided
https://elygpui.com
13 MiB
1 Stars
1 Watchers
0 Forks
Languages
Rust
98.1%
TypeScript
1.2%
CSS
0.3%
Python
0.2%