Files

49 lines
2.4 KiB
JavaScript

import { chromium } from 'playwright';
import { spawn } from 'child_process';
const PORT = 4197;
const server = spawn('node', ['node_modules/vite/bin/vite.js', 'preview', '--port', String(PORT), '--strictPort'], { cwd: process.cwd(), stdio: 'pipe' });
const waitServer = () => new Promise((res, rej) => { const t=setTimeout(()=>rej('timeout'),30000); server.stdout.on('data',d=>{if(d.toString().includes('Local:')){clearTimeout(t);res();}}); server.stderr.on('data',d=>{if(d.toString().includes('Local:')){clearTimeout(t);res();}});});
const checks={};
try {
await waitServer();
const browser = await chromium.launch();
const page = await browser.newPage({ viewport: { width: 960, height: 540 } });
page.on('pageerror', (e) => console.log('PAGEERR', e.message));
await page.goto(`http://localhost:${PORT}/`, { waitUntil: 'load', timeout: 15000 });
await page.waitForTimeout(800);
await page.keyboard.press('Enter');
await page.waitForTimeout(1000);
await page.keyboard.press('e'); await page.waitForTimeout(150); await page.keyboard.press('e'); await page.waitForTimeout(200);
// set day 6, go to plaza
await page.evaluate(() => {
window.director.debugSetDay(6);
const g = window.game;
g.scene.stop('HouseScene');
g.scene.start('PlazaScene', { spawn: 'default' });
});
await page.waitForTimeout(1000);
// place player at smile spot (tile 15,10 = 248, 168) and trigger T14
await page.evaluate(() => {
const plaza = window.game.scene.getScene('PlazaScene');
plaza.player.setPosition(248, 168);
});
await page.waitForTimeout(300);
await page.keyboard.press('e'); // trigger smile task
await page.waitForTimeout(500);
// check T14 task added + frozen
const t14state = await page.evaluate(() => ({
taskAdded: window.director.tasksDone.has('T14'),
silenceFactor: null,
}));
checks.t14_started = t14state.taskAdded;
// wait 3s and check camera zoom increased
const z0 = await page.evaluate(() => window.game.scene.getScene('PlazaScene').cameras.main.zoom);
await page.waitForTimeout(3000);
const z1 = await page.evaluate(() => window.game.scene.getScene('PlazaScene').cameras.main.zoom);
checks.zoom_increasing = z1 > z0;
console.log('zoom', z0, '->', z1);
await browser.close();
} catch(e){ console.log('FAIL', e.message); } finally { server.kill('SIGTERM'); }
console.log('CHECKS:', JSON.stringify(checks));
process.exit(Object.values(checks).every(v=>v)?0:1);