61 lines
3.2 KiB
JavaScript
61 lines
3.2 KiB
JavaScript
import puppeteer from 'puppeteer-core';
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import { spawn } from 'node:child_process';
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import net from 'node:net';
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const preview = spawn('npx', ['vite','preview','--host','127.0.0.1','--port','4815','--strictPort'], { stdio:'ignore' });
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process.on('exit', () => { try{preview.kill()}catch{} });
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for (let i=0;i<50;i++){ const ok = await new Promise(r=>{const s=net.connect(4815,'127.0.0.1');s.once('connect',()=>{s.end();r(true)});s.once('error',()=>r(false))}); if(ok)break; await new Promise(r=>setTimeout(r,300)); }
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const browser = await puppeteer.launch({ executablePath: '/Applications/Google Chrome.app/Contents/MacOS/Google Chrome', headless: true, args: ['--autoplay-policy=no-user-gesture-required','--mute-audio'] });
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const page = await browser.newPage();
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await page.setViewport({ width: 960, height: 560 });
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page.on('pageerror', e => console.log('[pageerror]', (e.stack||e.message).slice(0,600)));
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await page.goto('http://127.0.0.1:4815/', { waitUntil: 'networkidle2' });
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await page.waitForFunction('window.__game && window.__director', { timeout: 20000 });
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await page.waitForFunction(() => window.__game.scene.isActive('TitleScene'), { timeout: 20000 });
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await page.evaluate(() => { document.querySelector('#game input[type="text"]').closest('div').querySelector('button').click(); });
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await page.waitForFunction(() => window.__game.scene.isActive('HouseScene'), { timeout: 15000 });
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const sleep = (ms) => new Promise(r=>setTimeout(r,ms));
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const tap = async (code, hold=90) => { await page.keyboard.down(code); await sleep(hold); await page.keyboard.up(code); await sleep(30); };
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await sleep(500);
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// 设定 D2 + 已取信
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await page.evaluate(() => {
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const d = window.__director;
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d.setDay(2);
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d.taskProgress['letters'] = 3;
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const sm = window.__game.scene;
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for (const sc of sm.getScenes(true)) { const k = sc.scene.key; if (k !== 'UIScene' && k !== 'BakeryScene') sm.stop(k); }
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sm.start('BakeryScene', { spawn: 'default' });
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});
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await page.waitForFunction(() => window.__game.scene.isActive('BakeryScene'), { timeout: 9000 });
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await sleep(600);
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const dump1 = await page.evaluate(() => {
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const s = window.__game.scene.getScene('BakeryScene');
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return {
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day: window.__director.day,
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letters: window.__director.taskProgress['letters'],
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t4active: window.__director.isTaskActive('T4'),
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actors: s.actors.map(a => ({ id: a.def.id, x: Math.round(a.sprite.x), y: Math.round(a.sprite.y) })),
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player: { x: s.player.x, y: s.player.y },
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};
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});
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console.log('dump1', JSON.stringify(dump1));
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// 传送到圆圆旁(actor 实际坐标)
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await page.evaluate(() => {
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const s = window.__game.scene.getScene('BakeryScene');
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const a = s.actors.find(a => a.def.id === 'yuanyuan');
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s.player.setPosition(a.sprite.x, a.sprite.y); s.player.setVelocity(0,0);
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});
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await sleep(200);
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await tap('KeyE');
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await sleep(500);
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const dump2 = await page.evaluate(() => {
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const u = window.__game.scene.getScene('UIScene');
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return {
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dialogueActive: window.__director.dialogueActive,
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payload: u.payload ? u.payload.lines : null,
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lettersTo: window.__director.taskSetProgress['lettersTo'] ? [...window.__director.taskSetProgress['lettersTo']] : null,
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tasksDone: [...window.__director.tasksDone],
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};
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});
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console.log('dump2', JSON.stringify(dump2, null, 1));
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await browser.close();
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