65 lines
3.6 KiB
JavaScript
65 lines
3.6 KiB
JavaScript
import { chromium } from 'playwright';
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import { spawn } from 'child_process';
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const PORT = 4215;
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const server = spawn('node', ['node_modules/vite/bin/vite.js', 'preview', '--port', String(PORT), '--strictPort'], { cwd: process.cwd(), stdio: 'pipe' });
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const waitServer = () => new Promise((res, rej) => { const t=setTimeout(()=>rej('timeout'),30000); server.stdout.on('data',d=>{if(d.toString().includes('Local:')){clearTimeout(t);res();}}); server.stderr.on('data',d=>{if(d.toString().includes('Local:')){clearTimeout(t);res();}});});
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const checks={};
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const getActive = (page) => page.evaluate(() => window.game.scene.scenes.filter(s=>s.scene.isActive()).map(s=>s.scene.key));
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async function walkToScene(page, dir, wantScene, maxSteps=20){
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await page.keyboard.down(dir);
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for (let i=0;i<maxSteps;i++){ await page.waitForTimeout(250); const a=await getActive(page); if(a.includes(wantScene)){ await page.keyboard.up(dir); return true; } }
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await page.keyboard.up(dir); return false;
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}
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try {
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await waitServer();
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const browser = await chromium.launch();
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const page = await browser.newPage({ viewport: { width: 960, height: 540 } });
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page.on('pageerror', (e) => console.log('PAGEERR', e.message));
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await page.goto(`http://localhost:${PORT}/`, { waitUntil: 'load', timeout: 15000 });
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await page.waitForTimeout(800);
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await page.keyboard.press('Enter'); await page.waitForTimeout(1200);
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for (let i=0;i<4;i++){ await page.keyboard.press('e'); await page.waitForTimeout(150); }
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await page.click('canvas'); await page.waitForTimeout(300);
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// house -> plaza (walk down to bottom edge door)
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checks.house_to_plaza = await walkToScene(page, 's', 'PlazaScene');
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await page.waitForTimeout(600);
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// plaza -> bakery (walk left to left edge). Player spawns at door_house bottom, offset upward.
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checks.plaza_to_bakery = await walkToScene(page, 'a', 'BakeryScene');
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await page.waitForTimeout(600);
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// bakery -> plaza (walk down)
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checks.bakery_to_plaza = await walkToScene(page, 's', 'PlazaScene');
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await page.waitForTimeout(600);
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// plaza -> shop (walk right)
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checks.plaza_to_shop = await walkToScene(page, 'd', 'ShopScene');
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await page.waitForTimeout(600);
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// shop -> plaza
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checks.shop_to_plaza = await walkToScene(page, 's', 'PlazaScene');
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await page.waitForTimeout(600);
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// plaza -> clinic (walk up to top edge)
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checks.plaza_to_clinic = await walkToScene(page, 'w', 'ClinicScene');
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await page.waitForTimeout(600);
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// clinic -> plaza
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checks.clinic_to_plaza = await walkToScene(page, 's', 'PlazaScene');
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await page.waitForTimeout(600);
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// plaza -> lake (walk left - lake at col0,row10, bakery at col0,row9; both left edge)
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// player may hit bakery first; let's walk up a bit then left
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await page.keyboard.down('w'); await page.waitForTimeout(800); await page.keyboard.up('w');
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// now walk down to row 10 area then left
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await page.keyboard.down('s'); await page.waitForTimeout(400); await page.keyboard.up('s');
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checks.plaza_to_lake = await walkToScene(page, 'a', 'LakeScene');
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await page.waitForTimeout(600);
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// lake -> plaza (door_plaza at right edge col 22,8 — walk right)
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checks.lake_to_plaza = await walkToScene(page, 'd', 'PlazaScene');
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await page.waitForTimeout(600);
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// plaza -> field (walk right, field at col29 row10)
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checks.plaza_to_field = await walkToScene(page, 'd', 'FieldScene');
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await page.waitForTimeout(600);
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// field -> plaza
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checks.field_to_plaza = await walkToScene(page, 'a', 'PlazaScene');
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await page.waitForTimeout(600);
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await browser.close();
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} catch(e){ console.log('FAIL', e.message); } finally { server.kill('SIGTERM'); }
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console.log('CHECKS:', JSON.stringify(checks, null, 2));
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