Files
ModelTest20260714/GLM5.2/tools/diagnav.mjs
T

60 lines
2.7 KiB
JavaScript

import { chromium } from 'playwright';
import { spawn } from 'child_process';
const PORT = 4212;
const server = spawn('node', ['node_modules/vite/bin/vite.js', 'preview', '--port', String(PORT), '--strictPort'], { cwd: process.cwd(), stdio: 'pipe' });
const waitServer = () => new Promise((res, rej) => { const t=setTimeout(()=>rej('timeout'),30000); server.stdout.on('data',d=>{if(d.toString().includes('Local:')){clearTimeout(t);res();}}); server.stderr.on('data',d=>{if(d.toString().includes('Local:')){clearTimeout(t);res();}});});
const checks={};
const getActive = (page) => page.evaluate(() => window.game.scene.scenes.filter(s=>s.scene.isActive()).map(s=>s.scene.key));
try {
await waitServer();
const browser = await chromium.launch();
const page = await browser.newPage({ viewport: { width: 960, height: 540 } });
page.on('pageerror', (e) => console.log('PAGEERR', e.message));
await page.goto(`http://localhost:${PORT}/`, { waitUntil: 'load', timeout: 15000 });
await page.waitForTimeout(800);
await page.keyboard.press('Enter');
await page.waitForTimeout(1200);
for (let i=0;i<4;i++){ await page.keyboard.press('e'); await page.waitForTimeout(150); }
await page.click('canvas'); await page.waitForTimeout(300);
// helper: walk in a direction until scene changes or timeout
async function walkToScene(dir, wantScene, maxSteps=12) {
await page.keyboard.down(dir);
for (let i=0;i<maxSteps;i++){
await page.waitForTimeout(300);
const a = await getActive(page);
if (a.includes(wantScene)) { await page.keyboard.up(dir); return true; }
}
await page.keyboard.up(dir);
return false;
}
// house -> plaza (walk down)
checks.house_to_plaza = await walkToScene('s', 'PlazaScene');
await page.waitForTimeout(500);
// plaza -> bakery (door at left tile 5,9 = walk left). Player spawns near door_house (bottom center).
// First walk up, then left to bakery door
checks.plaza_to_bakery = await walkToScene('a', 'BakeryScene');
await page.waitForTimeout(500);
// bakery -> plaza (door at bottom center 7,9, walk down)
checks.bakery_to_plaza = await walkToScene('s', 'PlazaScene');
await page.waitForTimeout(500);
// plaza -> shop (door at right tile 24,9, walk right)
checks.plaza_to_shop = await walkToScene('d', 'ShopScene');
await page.waitForTimeout(500);
// shop -> plaza
checks.shop_to_plaza = await walkToScene('s', 'PlazaScene');
await page.waitForTimeout(500);
// plaza -> house (door_house bottom center 14,18, walk down)
checks.plaza_to_house = await walkToScene('s', 'HouseScene');
await page.waitForTimeout(500);
await browser.close();
} catch(e){ console.log('FAIL', e.message); } finally { server.kill('SIGTERM'); }
console.log('CHECKS:', JSON.stringify(checks, null, 2));