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@@ -37,6 +37,7 @@ testdata/snapshots/ <os>/<name>-<light|dark>.png
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- Focus: `internal.Ring(e, k.Focus, radius)` for the 2 DIP ring with 2 DIP gap.
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- State marks (checked, selected, progress) use `OnAccent` on `Accent`, or `AccentText`, never `Accent` alone on dark surfaces (2.44:1).
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- Ornament color only for dividers, corners, panel titles. No gradients, glow, glass or texture.
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- Animated paths: pass coordinates through `internal.Snap(p, v)`. MyGo caches path masks by quarter-pixel keys (ui/path.go); unsnapped motion reuses near-miss masks and breaks snapshots.
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- Durations: `mujica.Motion(c, theme.StateDuration)`; popups use `theme.PopupDuration`.
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- Disabled blocks input before handling it (`Disabled(true)`); MyGo dims disabled elements, do not add opacity.
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- Copy shown by a component comes from `msg(c, key)`; business copy comes from the caller.
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@@ -2,6 +2,8 @@
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package internal
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import (
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"math"
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"github.com/egoist/mygo/ui"
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"mujicaui/theme"
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@@ -33,3 +35,9 @@ func Diamond(cx, cy, s float32) *ui.Path {
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p.Close()
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return &p
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}
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// Snap rounds v to MyGo's quarter-device-pixel path cache grid.
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func Snap(p *ui.Painter, v float32) float32 {
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g := 4 * p.Scale()
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return float32(math.Round(float64(v*g))) / g
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}
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@@ -7,6 +7,7 @@ import (
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"github.com/egoist/mygo/ui"
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"mujicaui/internal"
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"mujicaui/theme"
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)
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@@ -112,21 +113,21 @@ func progressRing(c *ui.Context, k theme.Tokens, u float32, acc float64, name, c
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}
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stroke := max(3, d/10)
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ring.Draw(func(p *ui.Painter, r ui.Rect) {
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cx, cy, rad := r.X+r.W/2, r.Y+r.H/2, (r.W-stroke)/2
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cx, cy, rad := internal.Snap(p, r.X+r.W/2), internal.Snap(p, r.Y+r.H/2), internal.Snap(p, (r.W-stroke)/2)
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var track ui.Path
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track.Circle(cx, cy, rad)
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p.StrokePath(&track, stroke, k.Border)
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switch {
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case !opts.Indeterminate:
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if shown > 0 {
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p.StrokePath(progressArc(cx, cy, rad, 0, shown), stroke, k.AccentText)
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p.StrokePath(progressArc(p, cx, cy, rad, 0, shown), stroke, k.AccentText)
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}
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case still:
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p.StrokePath(&track, stroke, k.AccentText.Alpha(0.4))
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default:
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p.AnimationFrame()
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start := float32(p.Now().UnixMilli()%1200) / 1200
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p.StrokePath(progressArc(cx, cy, rad, start, start+0.25), stroke, k.AccentText)
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p.StrokePath(progressArc(p, cx, cy, rad, start, start+0.25), stroke, k.AccentText)
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}
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})
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if caption != "" && d >= 44 && !opts.Indeterminate {
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@@ -150,7 +151,7 @@ func progressRing(c *ui.Context, k theme.Tokens, u float32, acc float64, name, c
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}
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// progressArc is the arc from turn a to turn b, clockwise from twelve o'clock.
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func progressArc(cx, cy, r float32, a, b float32) *ui.Path {
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func progressArc(pt *ui.Painter, cx, cy, r float32, a, b float32) *ui.Path {
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var p ui.Path
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n := max(2, int(math.Ceil(float64((b-a)*64))))
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for i := 0; i <= n; i++ {
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@@ -158,9 +159,9 @@ func progressArc(cx, cy, r float32, a, b float32) *ui.Path {
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x := cx + r*float32(math.Sin(2*math.Pi*t))
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y := cy - r*float32(math.Cos(2*math.Pi*t))
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if i == 0 {
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p.MoveTo(x, y)
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p.MoveTo(internal.Snap(pt, x), internal.Snap(pt, y))
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} else {
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p.LineTo(x, y)
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p.LineTo(internal.Snap(pt, x), internal.Snap(pt, y))
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}
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}
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return &p
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@@ -58,11 +58,8 @@ func spinnerMark(c *ui.Context, label string, size float32, color ui.Color, stil
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a := 2 * math.Pi * (turn + float64(i)/4)
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x := cx + rad*float32(math.Cos(a))
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y := cy + rad*float32(math.Sin(a))
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// Device-pixel centers keep cached shapes rendering alike.
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s := p.Scale()
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x, y = float32(math.Round(float64(x*s)))/s, float32(math.Round(float64(y*s)))/s
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alpha := 1 - float32(i)*0.22
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p.FillPath(internal.Diamond(x, y, r.W*0.3), color.Alpha(alpha))
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p.FillPath(internal.Diamond(internal.Snap(p, x), internal.Snap(p, y), internal.Snap(p, r.W*0.3)), color.Alpha(alpha))
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}
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})
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}
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Before Width: | Height: | Size: 7.9 KiB After Width: | Height: | Size: 7.9 KiB |
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Before Width: | Height: | Size: 7.6 KiB After Width: | Height: | Size: 7.6 KiB |