Upgrade MyGo to v0.5.5

MyGo v0.5.5 returns ui.Element as a checked value handle instead of a
pointer. Migrated with `mygo migrate-ui`, then fixed what the codemod
leaves to review:

- Element nil checks become .Valid(); absent elements are ui.Element{}.
- Input handlers and paint callbacks run outside the build pass, where
  elements expire and Context methods are inert: read IsDisabled into a
  local during the build, keep a ui.Handle for Focus, use c.Services()
  for clipboard access, create ui.Local state during the build.
- Add core.AutoFocus: v0.5.5 records an overlay's opener after its
  content builds, so same-frame autofocus lost focus restore on close.
  It focuses one frame later; cascader rows defer their focus likewise.
- core.OverlayLayer identifies build passes by the root element, not
  c.Now(), which repeats across passes and under the Tester clock.
- Context menus survive the opening press counted as PressedOutside;
  split button tooltip no longer reorders its open menu; disabled
  menubar rows pass presses to the panel; Form defers blur-started
  async checks so the growing message no longer moves Submit away
  from the release; Combobox drops its disabled copy now that MyGo
  blocks typing under a disabled wrapper (canary flipped to a guard).
- The Tester clock is virtual: tests use Advance/Now instead of
  time.Sleep/time.Now and read element state inside the view. The web
  mirror advances the clock to wall time before each frame and input.
- AGENTS.md and docs describe the value Element API and the new pin.

Snapshot goldens are darwin-only and were not re-verified here.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
This commit is contained in:
ZacharyZhang-NYandClaude Opus 5.5 committed 2026-10-17 01:37:54 -04:00
1 parent bc716d27be
commit bcce34cda1
603 files changed
+1366 -1277

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@@ -42,7 +42,7 @@ type AlertListOptions struct {
// AlertListResult reports this frame's request.
type AlertListResult struct {
Element *ui.Element
Element ui.Element
// Ack and Silence report requested alert IDs; empty means idle.
Ack, Silence string
}
@@ -97,7 +97,7 @@ func alertRow(c *ui.Context, a AlertItem, locked bool) (ack, silence bool) {
sev := [...]core.Severity{core.SeverityInfo, core.SeverityWarning, core.SeverityError}[a.Level]
word := core.Msg(c, [...]string{"alert_list.info", "alert_list.warning", "alert_list.critical"}[a.Level])
silenced := a.Silence.After(c.Now())
row := ui.Row(c).Key(a.ID).Gap(u*3).AlignItems(ui.Center).MinHeight(d.ControlHeight()+u*2).Padding(u*2, u*3).
row := ui.Row(c.Key(a.ID)).Gap(u*3).AlignItems(ui.Center).MinHeight(d.ControlHeight()+u*2).Padding(u*2, u*3).
Label(word + ", " + a.Title)
if tone, _ := core.SeverityLook(k, sev); a.Level == AlertCritical && !a.Acked {
row.DrawOver(func(p *ui.Painter, r ui.Rect) { p.Fill(ui.Rect{X: r.X, Y: r.Y, W: 3, H: r.H}, tone, 0) })