Merge branch 'worktree-agent-ac0c9e7144c57cf07'
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@@ -45,6 +45,6 @@ ui.Render(view, 400, 300, 1)
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## 限制
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- 基于 `ui.SliderBase`,它向辅助技术报告 Slider 角色、范围与当前值(ui/base.go:128)。
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- MyGo 只把方向键、Home、End 交给 `SliderBase` 本身(ui/base.go:118,按键路由见 ui/input.go:495),以范围的 1% 移动并把结果舍入到 1e-9(ui/widgets.go:375)。本组件让它操作副本,按方向判断按键后自己按 `Step` 移动。两种情况下按键结果无法区分:距端点不足 1% 时方向键与 Home/End 结果相同;步长细到 MyGo 舍入后不动。这时组件改看松开的是哪个键(`HandleInput` 能收到 KeyUp),在键松开时才改值;按住不放也只移动一步。
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- MyGo 只把方向键、Home、End 的按下交给 `SliderBase` 本身(ui/base.go:118,按键路由见 ui/input.go:495),以范围的 1% 移动并把结果舍入到 1e-9(ui/widgets.go:375),舍入可能让移动方向看起来相反。本组件让它操作副本,只用它判断“有按键按下”;方向与跳转取自松开的键(`HandleInput` 能收到 KeyUp),再按步长网格移动。因此键盘调整在松开按键时生效;按住不放时,松开后按 MyGo 收到的按下次数一次移动多步。
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- 步长网格复用 NumberInput 的实现:值为 `Min + n·Step`,小数位取 `Min` 与 `Step` 所需,端点跳转(End/Home、另一端)先对齐网格再写值并触发事件;例如 `Max=10, Step=3` 时 End 得到 9。
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- `SliderBase` 在构建时就处理指针(ui/base.go:111),禁用时外层先禁用,且只操作副本,保证值不变。
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@@ -48,4 +48,4 @@ ui.Render(view, 400, 300, 1)
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- MyGo 自带的 `ui.RangeSlider` 使用玻璃质感滑块(ui/widgets.go:419),不符合本库风格;MyGo 也没有双滑块 Base,故每个滑块各是一个 `SliderBase`(报告 Slider 角色、范围与当前值,ui/base.go:128),拖动由外层的 `Dragged`、`PointerPosition` 处理。
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- 两个滑块的范围都报告为整条轨道 `Min`–`Max`;“不能越过另一端”这一动态上下限无法告诉辅助技术。
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- 按键处理与 Slider 相同:距端点不足 1% 时等到按键松开再移动(见 034 限制)。
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- 按键处理与 Slider 相同:方向取自松开的键,在松开时移动(见 034 限制)。
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@@ -42,7 +42,7 @@ view := func(c *ui.Context) {
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view := func(c *ui.Context) {
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mujica.Use(c, mujica.Settings{})
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mujica.Slider(c, &volume, mujica.SliderOptions{Step: 5, ShowValue: true, Label: "Volume"})
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}`, Keys: "Arrows move one step; Home and End go to the ends."},
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}`, Keys: "Arrows move one step, Home and End go to the ends; the move applies when the key is released."},
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{ID: "035", Name: "RangeSlider", ZhName: "范围滑块", Category: choiceCategory, Demo: rangeSliderDemo, Code: `low, high := 20.0, 80.0
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view := func(c *ui.Context) {
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mujica.Use(c, mujica.Settings{})
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@@ -2,7 +2,6 @@ package mujica
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import (
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"log/slog"
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"math"
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"strconv"
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"strings"
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@@ -69,11 +68,10 @@ func (g sliderGeom) move(v float64, n int) float64 {
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return g.grid.stepBy(v, n)
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}
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// sliderKey is the last key released on a slider, a move waiting for it, and whether its press moved.
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// sliderKey is the last key released on a slider and how many presses MyGo saw before it.
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type sliderKey struct {
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up ui.Key
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pending int
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acted bool
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presses int
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}
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type sliderKeyID struct{}
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@@ -91,69 +89,32 @@ func sliderControl(c *ui.Context, v float64, g sliderGeom, from, to float64) (s
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ks.up = ev.Key
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return true
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})
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up, pending, acted := ks.up, ks.pending, ks.acted
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ks.up, ks.pending = 0, 0
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if up != 0 {
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ks.acted = false
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}
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up := ks.up
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ks.up = 0
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if _, _, dragged = s.Dragged(); dragged {
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ks.presses = 0
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return s, max(from, min(to, g.snap(raw))), true
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}
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dir, jump, known := 0, false, true
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switch {
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case raw != v:
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// MyGo moved the copy 1% (an arrow) or to an end (Home, End), rounded to 1e-9 (ui/widgets.go:375).
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dir = 1
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if raw < v {
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dir = -1
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}
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end := g.lo
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if dir > 0 {
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end = g.hi
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}
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arrow := max(g.lo, min(g.hi, v+float64(dir)*(g.hi-g.lo)/100))
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jump = math.Abs(raw-end) < math.Abs(raw-arrow)
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if math.Abs(arrow-end) <= 1e-9+math.Abs(end)*1e-12 {
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// Near an end an arrow and Home/End agree: the released key tells which it was.
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dir, jump, known = sliderKeyMove(up, dir)
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}
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if up == 0 {
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ks.acted = true
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}
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case pending != 0:
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dir, jump, known = sliderKeyMove(up, pending)
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case up != 0 && !acted:
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// A step finer than MyGo's rounding leaves the copy still: act on the release.
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dir, jump, known = sliderKeyMove(up, 0)
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if raw != v {
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// A key press MyGo applied to the copy; its rounded result (ui/widgets.go:375) says nothing of the direction.
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ks.presses++
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}
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if !known {
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ks.pending = dir
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if up == 0 {
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return s, v, false
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}
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switch {
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case dir == 0:
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return s, v, false
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case jump && dir < 0:
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return s, g.snap(from), false
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case jump:
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return s, g.snap(to), false
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}
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return s, max(from, min(to, g.move(v, dir))), false
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}
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// sliderKeyMove reads a released key as direction and jump; an unknown key keeps dir, unresolved.
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func sliderKeyMove(up ui.Key, dir int) (int, bool, bool) {
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n := max(1, ks.presses)
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ks.presses = 0
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switch up {
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case ui.KeyLeft, ui.KeyDown:
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return -1, false, true
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return s, max(from, min(to, g.move(v, -n))), false
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case ui.KeyRight, ui.KeyUp:
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return 1, false, true
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return s, max(from, min(to, g.move(v, n))), false
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case ui.KeyHome:
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return -1, true, true
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return s, g.snap(from), false
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case ui.KeyEnd:
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return 1, true, true
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return s, g.snap(to), false
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}
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return dir, false, dir == 0
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return s, v, false
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}
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func sliderSetup(min, max, step float64, marks []SliderMark, showValue bool, c *ui.Context) (sliderGeom, float32) {
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@@ -0,0 +1,28 @@
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package mujica
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import (
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"testing"
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"github.com/egoist/mygo/ui"
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)
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// MyGo rounds its 1% move to 1e-9, which can flip the apparent direction; the key decides it.
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func sliderDirectionRun(t *testing.T, key ui.Key, want float64) {
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t.Helper()
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r := &sliderRecord{v: 6e-10, low: 6e-10, high: 8e-10}
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tt := sliderGridTester(r, 0, 1e-8, 1e-10)
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tt.Key(0, ui.KeyTab)
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tt.Key(0, key)
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if r.v != want || len(r.single) != 1 {
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t.Errorf("Slider: %v, reported %v; want %v", r.v, r.single, want)
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}
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tt.Key(0, ui.KeyTab)
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tt.Key(0, key)
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if r.low != want || len(r.lows) != 1 {
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t.Errorf("RangeSlider low: %v, reported %v; want %v", r.low, r.lows, want)
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}
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}
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func TestSliderLeftUnderMyGoRounding(t *testing.T) { sliderDirectionRun(t, ui.KeyLeft, 5e-10) }
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func TestSliderRightUnderMyGoRounding(t *testing.T) { sliderDirectionRun(t, ui.KeyRight, 7e-10) }
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