MyGo v0.5.5 returns ui.Element as a checked value handle instead of a
pointer. Migrated with `mygo migrate-ui`, then fixed what the codemod
leaves to review:
- Element nil checks become .Valid(); absent elements are ui.Element{}.
- Input handlers and paint callbacks run outside the build pass, where
elements expire and Context methods are inert: read IsDisabled into a
local during the build, keep a ui.Handle for Focus, use c.Services()
for clipboard access, create ui.Local state during the build.
- Add core.AutoFocus: v0.5.5 records an overlay's opener after its
content builds, so same-frame autofocus lost focus restore on close.
It focuses one frame later; cascader rows defer their focus likewise.
- core.OverlayLayer identifies build passes by the root element, not
c.Now(), which repeats across passes and under the Tester clock.
- Context menus survive the opening press counted as PressedOutside;
split button tooltip no longer reorders its open menu; disabled
menubar rows pass presses to the panel; Form defers blur-started
async checks so the growing message no longer moves Submit away
from the release; Combobox drops its disabled copy now that MyGo
blocks typing under a disabled wrapper (canary flipped to a guard).
- The Tester clock is virtual: tests use Advance/Now instead of
time.Sleep/time.Now and read element state inside the view. The web
mirror advances the clock to wall time before each frame and input.
- AGENTS.md and docs describe the value Element API and the new pin.
Snapshot goldens are darwin-only and were not re-verified here.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
48 lines
1.7 KiB
Markdown
48 lines
1.7 KiB
Markdown
# 013 Icon 图标
|
|
|
|
## 用途
|
|
|
|
按名称显示 `icons` 包内置的 Lucide SVG 图标,可设尺寸与语义颜色。名称不存在时显示可见的回退标记并写警告日志。
|
|
|
|
## 最小示例
|
|
|
|
```go
|
|
view := func(c *ui.Context) {
|
|
core.Use(c, core.Settings{})
|
|
ui.Row(c).Gap(8).Children(func() {
|
|
display.Icon(c, "star", display.IconOptions{})
|
|
display.Icon(c, "circle-check", display.IconOptions{Size: 20, Tone: display.IconSuccess, Label: "Done"})
|
|
})
|
|
}
|
|
```
|
|
|
|
## 参数
|
|
|
|
`func Icon(c *ui.Context, name string, opts IconOptions) ui.Element`
|
|
|
|
`name` 必填,空字符串 panic。可用名称见 `icons.Names()`。
|
|
|
|
| 字段 | 类型 | 默认值 | 含义 |
|
|
| --- | --- | --- | --- |
|
|
| `Size` | `float32` | `0`(即 16) | 宽高(DIP),建议 16、20、24。负数 panic。 |
|
|
| `Tone` | `IconTone` | `IconInherit` | `IconInherit` 沿用文字颜色;另有 `IconMuted`、`IconAccent`、`IconSuccess`、`IconWarning`、`IconDanger`、`IconInfo`。未知值 panic。 |
|
|
| `Label` | `string` | `""` | 有含义的图标的无障碍名称;为空时图标视为装饰,不进入无障碍树。 |
|
|
|
|
## 状态
|
|
|
|
- 默认:按语义颜色显示图标。
|
|
- 加载失败(名称不存在):在同尺寸方框中用 `Danger` 色绘制虚线框与斜线,提示文字为“缺少图标:名称”,无障碍名称相同。每个元素对每个缺失名称记录一次 `slog.Warn("mujica: icon missing", "name", ...)`。
|
|
|
|
## 事件
|
|
|
|
无。
|
|
|
|
## 键盘操作
|
|
|
|
不获取焦点。
|
|
|
|
## 限制
|
|
|
|
- 只能使用 `icons` 包内置的图标。要显示任意 SVG,可直接用 `ui.Icon`。
|
|
- 回退标记带悬停提示,但图标本身不获取焦点,键盘用户看不到这个提示,只能依赖无障碍名称。
|