Files
ZacharyZhang-NYandClaude Opus 5.5 bcce34cda1 Upgrade MyGo to v0.5.5
MyGo v0.5.5 returns ui.Element as a checked value handle instead of a
pointer. Migrated with `mygo migrate-ui`, then fixed what the codemod
leaves to review:

- Element nil checks become .Valid(); absent elements are ui.Element{}.
- Input handlers and paint callbacks run outside the build pass, where
  elements expire and Context methods are inert: read IsDisabled into a
  local during the build, keep a ui.Handle for Focus, use c.Services()
  for clipboard access, create ui.Local state during the build.
- Add core.AutoFocus: v0.5.5 records an overlay's opener after its
  content builds, so same-frame autofocus lost focus restore on close.
  It focuses one frame later; cascader rows defer their focus likewise.
- core.OverlayLayer identifies build passes by the root element, not
  c.Now(), which repeats across passes and under the Tester clock.
- Context menus survive the opening press counted as PressedOutside;
  split button tooltip no longer reorders its open menu; disabled
  menubar rows pass presses to the panel; Form defers blur-started
  async checks so the growing message no longer moves Submit away
  from the release; Combobox drops its disabled copy now that MyGo
  blocks typing under a disabled wrapper (canary flipped to a guard).
- The Tester clock is virtual: tests use Advance/Now instead of
  time.Sleep/time.Now and read element state inside the view. The web
  mirror advances the clock to wall time before each frame and input.
- AGENTS.md and docs describe the value Element API and the new pin.

Snapshot goldens are darwin-only and were not re-verified here.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-17 01:37:54 -04:00

44 lines
1.7 KiB
Markdown

# 021 Button 按钮
## 用途
触发一个操作。提供主按钮、次按钮、描边、无底色和危险五种变体,可带图标,可显示加载与禁用。基于 MyGo `ui.ButtonBase`。
## 最小示例
```go
if input.Button(c, "Save", input.ButtonOptions{Icon: icons.Must("check")}).Clicked() {
fmt.Println("saved")
}
```
签名:`func Button(c *ui.Context, label string, opts ButtonOptions) ui.Element`
## 参数
| 字段 | 类型 | 默认值 | 含义 |
| --- | --- | --- | --- |
| `label` | `string` | 必填(仅图标时可为空) | 按钮文字;为空时必须提供 `Label`,否则 panic。 |
| `Variant` | `ButtonVariant` | `Primary` | `Primary`、`Secondary`、`Outline`、`Ghost`、`Danger`。 |
| `Icon` | `*ui.SVG` | `nil` | 文字前的 16 DIP 图标。 |
| `Loading` | `bool` | `false` | 加载标记出现在前置 16 DIP 图标位置,文字保持可见;有图标时替换图标,纯文字时从左右内边距中让出该位置,宽度不变;阻止点击。 |
| `Disabled` | `bool` | `false` | 不可点击、不进入 Tab 序列。 |
| `Label` | `string` | `""` | 无障碍名称;`label` 为空时必填。 |
## 状态
默认、悬停(底色加深或出现浅底)、按下、键盘聚焦(2 DIP 酒红焦点环,外留 2 DIP)、加载、禁用(MyGo 统一减淡)。高度不低于当前密度的控件高度(28/36/44 DIP)。
## 事件
`Clicked()`:鼠标在按钮内释放、Enter 或 Space 时为真,一次操作只报告一次。加载与禁用时始终为假。
## 键盘操作
Tab / Shift+Tab 聚焦;Enter 或 Space 触发。
## 限制
- 加载标记在减少动画模式下静止显示。
- 危险变体的悬停与按下色由 `DangerFill` 混合黑色得到,未单独定义变量。