MyGo v0.5.5 returns ui.Element as a checked value handle instead of a
pointer. Migrated with `mygo migrate-ui`, then fixed what the codemod
leaves to review:
- Element nil checks become .Valid(); absent elements are ui.Element{}.
- Input handlers and paint callbacks run outside the build pass, where
elements expire and Context methods are inert: read IsDisabled into a
local during the build, keep a ui.Handle for Focus, use c.Services()
for clipboard access, create ui.Local state during the build.
- Add core.AutoFocus: v0.5.5 records an overlay's opener after its
content builds, so same-frame autofocus lost focus restore on close.
It focuses one frame later; cascader rows defer their focus likewise.
- core.OverlayLayer identifies build passes by the root element, not
c.Now(), which repeats across passes and under the Tester clock.
- Context menus survive the opening press counted as PressedOutside;
split button tooltip no longer reorders its open menu; disabled
menubar rows pass presses to the panel; Form defers blur-started
async checks so the growing message no longer moves Submit away
from the release; Combobox drops its disabled copy now that MyGo
blocks typing under a disabled wrapper (canary flipped to a guard).
- The Tester clock is virtual: tests use Advance/Now instead of
time.Sleep/time.Now and read element state inside the view. The web
mirror advances the clock to wall time before each frame and input.
- AGENTS.md and docs describe the value Element API and the new pin.
Snapshot goldens are darwin-only and were not re-verified here.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
1.2 KiB
1.2 KiB
267 AgentStatus Agent 状态
用途
显示 Agent 当前状态:规划中、执行中、等待、完成、失败,用图标形状和文字表达,不只靠颜色。
最小示例
view := func(c *ui.Context) {
core.Use(c, core.Settings{})
agent.AgentStatus(c, agent.AgentWaiting, agent.AgentStatusOptions{})
}
ui.Render(view, 400, 300, 1)
签名:func AgentStatus(c *ui.Context, state AgentState, opts AgentStatusOptions) ui.Element。未知状态 panic。
参数
| 字段 | 类型 | 默认值 | 含义 |
|---|---|---|---|
Label |
string |
内置状态词 | 替换显示的文字。 |
Still |
bool |
false |
停止执行中动画;系统减少动画时也自动静止。 |
状态
AgentState:AgentPending、AgentPlanning、AgentRunning、AgentWaiting、AgentDone、AgentFailed、AgentSkipped,越界 panic。状态同时由图标形状和文字表达,不只靠颜色。- 执行中显示旋转的菱形;
Still或系统减少动画时改为静态图标。
事件
- 无事件;屏幕阅读器以状态角色读出文字。
键盘操作
- 不获取焦点。
限制
- 状态动画只在显示时重绘,隐藏后停止。