MyGo v0.5.5 returns ui.Element as a checked value handle instead of a
pointer. Migrated with `mygo migrate-ui`, then fixed what the codemod
leaves to review:
- Element nil checks become .Valid(); absent elements are ui.Element{}.
- Input handlers and paint callbacks run outside the build pass, where
elements expire and Context methods are inert: read IsDisabled into a
local during the build, keep a ui.Handle for Focus, use c.Services()
for clipboard access, create ui.Local state during the build.
- Add core.AutoFocus: v0.5.5 records an overlay's opener after its
content builds, so same-frame autofocus lost focus restore on close.
It focuses one frame later; cascader rows defer their focus likewise.
- core.OverlayLayer identifies build passes by the root element, not
c.Now(), which repeats across passes and under the Tester clock.
- Context menus survive the opening press counted as PressedOutside;
split button tooltip no longer reorders its open menu; disabled
menubar rows pass presses to the panel; Form defers blur-started
async checks so the growing message no longer moves Submit away
from the release; Combobox drops its disabled copy now that MyGo
blocks typing under a disabled wrapper (canary flipped to a guard).
- The Tester clock is virtual: tests use Advance/Now instead of
time.Sleep/time.Now and read element state inside the view. The web
mirror advances the clock to wall time before each frame and input.
- AGENTS.md and docs describe the value Element API and the new pin.
Snapshot goldens are darwin-only and were not re-verified here.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
42 lines
1.2 KiB
Markdown
42 lines
1.2 KiB
Markdown
# 267 AgentStatus Agent 状态
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## 用途
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显示 Agent 当前状态:规划中、执行中、等待、完成、失败,用图标形状和文字表达,不只靠颜色。
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## 最小示例
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```go
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view := func(c *ui.Context) {
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core.Use(c, core.Settings{})
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agent.AgentStatus(c, agent.AgentWaiting, agent.AgentStatusOptions{})
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}
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ui.Render(view, 400, 300, 1)
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```
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签名:`func AgentStatus(c *ui.Context, state AgentState, opts AgentStatusOptions) ui.Element`。未知状态 panic。
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## 参数
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| 字段 | 类型 | 默认值 | 含义 |
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| --- | --- | --- | --- |
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| `Label` | `string` | 内置状态词 | 替换显示的文字。 |
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| `Still` | `bool` | `false` | 停止执行中动画;系统减少动画时也自动静止。 |
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## 状态
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- `AgentState`:`AgentPending`、`AgentPlanning`、`AgentRunning`、`AgentWaiting`、`AgentDone`、`AgentFailed`、`AgentSkipped`,越界 panic。状态同时由图标形状和文字表达,不只靠颜色。
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- 执行中显示旋转的菱形;`Still` 或系统减少动画时改为静态图标。
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## 事件
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- 无事件;屏幕阅读器以状态角色读出文字。
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## 键盘操作
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- 不获取焦点。
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## 限制
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- 状态动画只在显示时重绘,隐藏后停止。
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