MyGo v0.5.5 returns ui.Element as a checked value handle instead of a
pointer. Migrated with `mygo migrate-ui`, then fixed what the codemod
leaves to review:
- Element nil checks become .Valid(); absent elements are ui.Element{}.
- Input handlers and paint callbacks run outside the build pass, where
elements expire and Context methods are inert: read IsDisabled into a
local during the build, keep a ui.Handle for Focus, use c.Services()
for clipboard access, create ui.Local state during the build.
- Add core.AutoFocus: v0.5.5 records an overlay's opener after its
content builds, so same-frame autofocus lost focus restore on close.
It focuses one frame later; cascader rows defer their focus likewise.
- core.OverlayLayer identifies build passes by the root element, not
c.Now(), which repeats across passes and under the Tester clock.
- Context menus survive the opening press counted as PressedOutside;
split button tooltip no longer reorders its open menu; disabled
menubar rows pass presses to the panel; Form defers blur-started
async checks so the growing message no longer moves Submit away
from the release; Combobox drops its disabled copy now that MyGo
blocks typing under a disabled wrapper (canary flipped to a guard).
- The Tester clock is virtual: tests use Advance/Now instead of
time.Sleep/time.Now and read element state inside the view. The web
mirror advances the clock to wall time before each frame and input.
- AGENTS.md and docs describe the value Element API and the new pin.
Snapshot goldens are darwin-only and were not re-verified here.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
54 lines
1.5 KiB
Markdown
54 lines
1.5 KiB
Markdown
# 353 MediaControls 媒体控制
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## 用途
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上一首、播放/暂停、下一首、循环、随机,一组可用方向键切换焦点的按钮。
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## 最小示例
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```go
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st := media.MediaControlsState{}
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view := func(c *ui.Context) {
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core.Use(c, core.Settings{})
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media.MediaControls(c, st, media.MediaControlsOptions{
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OnPrevious: func() {}, OnNext: func() {},
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OnPlay: func() { st.Playing = true }, OnPause: func() { st.Playing = false },
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OnLoop: func(m media.LoopMode) { st.Loop = m }, OnShuffle: func(on bool) { st.Shuffle = on },
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})
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}
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ui.Render(view, 400, 300, 1)
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```
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## 参数
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`func MediaControls(c *ui.Context, st MediaControlsState, opts MediaControlsOptions) ui.Element`
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`MediaControlsState`:`Playing`、`Loop`(`LoopOff`、`LoopAll`、`LoopOne`)、`Shuffle`、`NoPrevious`、`NoNext`。
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| 字段 | 类型 | 默认值 | 含义 |
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| --- | --- | --- | --- |
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| `OnPrevious / OnPlay / OnPause / OnNext` | `func()` | 必填 | 按钮回调。 |
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| `OnLoop` | `func(LoopMode)` | 必填 | 收到下一个循环模式:不循环 → 列表 → 单曲。 |
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| `OnShuffle` | `func(bool)` | 必填 | 随机开关。 |
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| `Disabled` | `bool` | false | 禁用。 |
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## 状态
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循环与随机开启时有选中底色和下划线,单曲循环换用带“1”的图标;循环按钮的名称说明当前模式。
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## 事件
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全部通过回调报告。
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## 键盘操作
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| 按键 | 作用 |
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| --- | --- |
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| Tab | 进入按钮组 |
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| ← / → | 在按钮间移动焦点 |
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| Enter / Space | 按下 |
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## 限制
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- 无。
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