Files
MujicaUI/feedback/blink_highlight.go
ZacharyZhang-NYandClaude Opus 5.5 bcce34cda1 Upgrade MyGo to v0.5.5
MyGo v0.5.5 returns ui.Element as a checked value handle instead of a
pointer. Migrated with `mygo migrate-ui`, then fixed what the codemod
leaves to review:

- Element nil checks become .Valid(); absent elements are ui.Element{}.
- Input handlers and paint callbacks run outside the build pass, where
  elements expire and Context methods are inert: read IsDisabled into a
  local during the build, keep a ui.Handle for Focus, use c.Services()
  for clipboard access, create ui.Local state during the build.
- Add core.AutoFocus: v0.5.5 records an overlay's opener after its
  content builds, so same-frame autofocus lost focus restore on close.
  It focuses one frame later; cascader rows defer their focus likewise.
- core.OverlayLayer identifies build passes by the root element, not
  c.Now(), which repeats across passes and under the Tester clock.
- Context menus survive the opening press counted as PressedOutside;
  split button tooltip no longer reorders its open menu; disabled
  menubar rows pass presses to the panel; Form defers blur-started
  async checks so the growing message no longer moves Submit away
  from the release; Combobox drops its disabled copy now that MyGo
  blocks typing under a disabled wrapper (canary flipped to a guard).
- The Tester clock is virtual: tests use Advance/Now instead of
  time.Sleep/time.Now and read element state inside the view. The web
  mirror advances the clock to wall time before each frame and input.
- AGENTS.md and docs describe the value Element API and the new pin.

Snapshot goldens are darwin-only and were not re-verified here.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-17 01:37:54 -04:00

85 lines
2.2 KiB
Go

package feedback
import (
"log/slog"
"math"
"strconv"
"time"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/core"
"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/icons"
"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/theme"
)
// BlinkHighlightOptions configure a BlinkHighlight.
type BlinkHighlightOptions struct {
// Format writes the value; nil uses two decimals.
Format func(v float64) string
// Duration of the fade; zero means StateDuration.
Duration time.Duration
}
type blinkState struct {
value float64
dir int
at time.Time
set bool
}
// BlinkHighlight tints value once on change and marks its direction.
func BlinkHighlight(c *ui.Context, value float64, opts BlinkHighlightOptions) ui.Element {
if math.IsNaN(value) || math.IsInf(value, 0) || opts.Duration < 0 {
panic("mujica: BlinkHighlight needs a finite value and a non-negative Duration")
}
d := opts.Duration
if d == 0 {
d = theme.StateDuration
}
format := opts.Format
if format == nil {
format = func(v float64) string { return strconv.FormatFloat(v, 'f', 2, 64) }
}
k := core.Tokens(c)
u := core.Density(c).Unit()
row := ui.Row(c).AlignItems(ui.Center).Gap(u).Padding(0, u*1.5).Radius(theme.ControlRadius).Shrink(0)
st := ui.Local(row, "blink", func() blinkState { return blinkState{} })
now := c.Now()
if st.set && value != st.value {
st.dir = 1
if value < st.value {
st.dir = -1
}
st.at = now
slog.Debug("mujica: blink highlight", "from", st.value, "to", value)
}
st.value, st.set = value, true
if c.Preferences().ReduceMotion {
st.at = time.Time{}
}
col := k.Success
icon, word := "arrow-up", "blink_highlight.up"
if st.dir < 0 {
col, icon, word = k.Danger, "arrow-down", "blink_highlight.down"
}
name := format(value)
if st.dir != 0 {
name += ", " + core.Msg(c, word)
}
row.Label(name)
if dur := core.Motion(c, d); st.dir != 0 && !st.at.IsZero() && dur > 0 {
if p := float32(now.Sub(st.at)) / float32(dur); p < 1 {
row.Background(col.Alpha(0.22 * (1 - p)))
row.DrawOver(func(*ui.Painter, ui.Rect) { c.AnimationFrame() })
}
}
row.Children(func() {
ui.Text(c, format(value)).FontFeatures("tnum").SingleLine()
if st.dir != 0 {
ui.Icon(c, icons.Must(icon)).Size(12, 12).TextColor(col)
}
})
return row
}