MyGo v0.5.5 returns ui.Element as a checked value handle instead of a
pointer. Migrated with `mygo migrate-ui`, then fixed what the codemod
leaves to review:
- Element nil checks become .Valid(); absent elements are ui.Element{}.
- Input handlers and paint callbacks run outside the build pass, where
elements expire and Context methods are inert: read IsDisabled into a
local during the build, keep a ui.Handle for Focus, use c.Services()
for clipboard access, create ui.Local state during the build.
- Add core.AutoFocus: v0.5.5 records an overlay's opener after its
content builds, so same-frame autofocus lost focus restore on close.
It focuses one frame later; cascader rows defer their focus likewise.
- core.OverlayLayer identifies build passes by the root element, not
c.Now(), which repeats across passes and under the Tester clock.
- Context menus survive the opening press counted as PressedOutside;
split button tooltip no longer reorders its open menu; disabled
menubar rows pass presses to the panel; Form defers blur-started
async checks so the growing message no longer moves Submit away
from the release; Combobox drops its disabled copy now that MyGo
blocks typing under a disabled wrapper (canary flipped to a guard).
- The Tester clock is virtual: tests use Advance/Now instead of
time.Sleep/time.Now and read element state inside the view. The web
mirror advances the clock to wall time before each frame and input.
- AGENTS.md and docs describe the value Element API and the new pin.
Snapshot goldens are darwin-only and were not re-verified here.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
85 lines
2.2 KiB
Go
85 lines
2.2 KiB
Go
package feedback
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import (
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"log/slog"
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"math"
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"strconv"
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"time"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/core"
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"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/icons"
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"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/theme"
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)
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// BlinkHighlightOptions configure a BlinkHighlight.
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type BlinkHighlightOptions struct {
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// Format writes the value; nil uses two decimals.
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Format func(v float64) string
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// Duration of the fade; zero means StateDuration.
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Duration time.Duration
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}
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type blinkState struct {
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value float64
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dir int
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at time.Time
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set bool
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}
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// BlinkHighlight tints value once on change and marks its direction.
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func BlinkHighlight(c *ui.Context, value float64, opts BlinkHighlightOptions) ui.Element {
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if math.IsNaN(value) || math.IsInf(value, 0) || opts.Duration < 0 {
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panic("mujica: BlinkHighlight needs a finite value and a non-negative Duration")
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}
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d := opts.Duration
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if d == 0 {
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d = theme.StateDuration
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}
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format := opts.Format
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if format == nil {
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format = func(v float64) string { return strconv.FormatFloat(v, 'f', 2, 64) }
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}
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k := core.Tokens(c)
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u := core.Density(c).Unit()
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row := ui.Row(c).AlignItems(ui.Center).Gap(u).Padding(0, u*1.5).Radius(theme.ControlRadius).Shrink(0)
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st := ui.Local(row, "blink", func() blinkState { return blinkState{} })
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now := c.Now()
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if st.set && value != st.value {
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st.dir = 1
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if value < st.value {
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st.dir = -1
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}
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st.at = now
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slog.Debug("mujica: blink highlight", "from", st.value, "to", value)
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}
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st.value, st.set = value, true
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if c.Preferences().ReduceMotion {
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st.at = time.Time{}
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}
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col := k.Success
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icon, word := "arrow-up", "blink_highlight.up"
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if st.dir < 0 {
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col, icon, word = k.Danger, "arrow-down", "blink_highlight.down"
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}
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name := format(value)
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if st.dir != 0 {
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name += ", " + core.Msg(c, word)
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}
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row.Label(name)
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if dur := core.Motion(c, d); st.dir != 0 && !st.at.IsZero() && dur > 0 {
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if p := float32(now.Sub(st.at)) / float32(dur); p < 1 {
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row.Background(col.Alpha(0.22 * (1 - p)))
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row.DrawOver(func(*ui.Painter, ui.Rect) { c.AnimationFrame() })
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}
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}
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row.Children(func() {
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ui.Text(c, format(value)).FontFeatures("tnum").SingleLine()
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if st.dir != 0 {
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ui.Icon(c, icons.Must(icon)).Size(12, 12).TextColor(col)
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}
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})
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return row
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}
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