Files
ZacharyZhang-NYandClaude Opus 5.5 bcce34cda1 Upgrade MyGo to v0.5.5
MyGo v0.5.5 returns ui.Element as a checked value handle instead of a
pointer. Migrated with `mygo migrate-ui`, then fixed what the codemod
leaves to review:

- Element nil checks become .Valid(); absent elements are ui.Element{}.
- Input handlers and paint callbacks run outside the build pass, where
  elements expire and Context methods are inert: read IsDisabled into a
  local during the build, keep a ui.Handle for Focus, use c.Services()
  for clipboard access, create ui.Local state during the build.
- Add core.AutoFocus: v0.5.5 records an overlay's opener after its
  content builds, so same-frame autofocus lost focus restore on close.
  It focuses one frame later; cascader rows defer their focus likewise.
- core.OverlayLayer identifies build passes by the root element, not
  c.Now(), which repeats across passes and under the Tester clock.
- Context menus survive the opening press counted as PressedOutside;
  split button tooltip no longer reorders its open menu; disabled
  menubar rows pass presses to the panel; Form defers blur-started
  async checks so the growing message no longer moves Submit away
  from the release; Combobox drops its disabled copy now that MyGo
  blocks typing under a disabled wrapper (canary flipped to a guard).
- The Tester clock is virtual: tests use Advance/Now instead of
  time.Sleep/time.Now and read element state inside the view. The web
  mirror advances the clock to wall time before each frame and input.
- AGENTS.md and docs describe the value Element API and the new pin.

Snapshot goldens are darwin-only and were not re-verified here.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-17 01:37:54 -04:00

36 lines
974 B
Go

package input
import (
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/core"
)
// IconButtonOptions configure an IconButton.
type IconButtonOptions struct {
// Variant is the emphasis; the zero value is Primary, as for Button.
Variant ButtonVariant
// Tooltip shows on hover; empty uses the button's name.
Tooltip string
Loading bool
Disabled bool
}
// IconButton is a square button showing only icon; label names its action.
func IconButton(c *ui.Context, icon *ui.SVG, label string, opts IconButtonOptions) ui.Element {
if icon == nil {
panic("mujica: IconButton needs an icon")
}
if label == "" {
panic("mujica: IconButton needs an action name")
}
h := core.Density(c).ControlHeight()
b := Button(c, "", ButtonOptions{Variant: opts.Variant, Icon: icon, Loading: opts.Loading, Disabled: opts.Disabled, Label: label})
b.Padding(0).Size(h, h)
tip := opts.Tooltip
if tip == "" {
tip = label
}
return b.Tooltip(tip)
}