MyGo v0.5.5 returns ui.Element as a checked value handle instead of a
pointer. Migrated with `mygo migrate-ui`, then fixed what the codemod
leaves to review:
- Element nil checks become .Valid(); absent elements are ui.Element{}.
- Input handlers and paint callbacks run outside the build pass, where
elements expire and Context methods are inert: read IsDisabled into a
local during the build, keep a ui.Handle for Focus, use c.Services()
for clipboard access, create ui.Local state during the build.
- Add core.AutoFocus: v0.5.5 records an overlay's opener after its
content builds, so same-frame autofocus lost focus restore on close.
It focuses one frame later; cascader rows defer their focus likewise.
- core.OverlayLayer identifies build passes by the root element, not
c.Now(), which repeats across passes and under the Tester clock.
- Context menus survive the opening press counted as PressedOutside;
split button tooltip no longer reorders its open menu; disabled
menubar rows pass presses to the panel; Form defers blur-started
async checks so the growing message no longer moves Submit away
from the release; Combobox drops its disabled copy now that MyGo
blocks typing under a disabled wrapper (canary flipped to a guard).
- The Tester clock is virtual: tests use Advance/Now instead of
time.Sleep/time.Now and read element state inside the view. The web
mirror advances the clock to wall time before each frame and input.
- AGENTS.md and docs describe the value Element API and the new pin.
Snapshot goldens are darwin-only and were not re-verified here.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
36 lines
974 B
Go
36 lines
974 B
Go
package input
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import (
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/core"
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)
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// IconButtonOptions configure an IconButton.
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type IconButtonOptions struct {
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// Variant is the emphasis; the zero value is Primary, as for Button.
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Variant ButtonVariant
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// Tooltip shows on hover; empty uses the button's name.
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Tooltip string
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Loading bool
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Disabled bool
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}
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// IconButton is a square button showing only icon; label names its action.
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func IconButton(c *ui.Context, icon *ui.SVG, label string, opts IconButtonOptions) ui.Element {
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if icon == nil {
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panic("mujica: IconButton needs an icon")
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}
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if label == "" {
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panic("mujica: IconButton needs an action name")
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}
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h := core.Density(c).ControlHeight()
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b := Button(c, "", ButtonOptions{Variant: opts.Variant, Icon: icon, Loading: opts.Loading, Disabled: opts.Disabled, Label: label})
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b.Padding(0).Size(h, h)
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tip := opts.Tooltip
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if tip == "" {
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tip = label
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}
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return b.Tooltip(tip)
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}
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