MyGo v0.5.5 returns ui.Element as a checked value handle instead of a
pointer. Migrated with `mygo migrate-ui`, then fixed what the codemod
leaves to review:
- Element nil checks become .Valid(); absent elements are ui.Element{}.
- Input handlers and paint callbacks run outside the build pass, where
elements expire and Context methods are inert: read IsDisabled into a
local during the build, keep a ui.Handle for Focus, use c.Services()
for clipboard access, create ui.Local state during the build.
- Add core.AutoFocus: v0.5.5 records an overlay's opener after its
content builds, so same-frame autofocus lost focus restore on close.
It focuses one frame later; cascader rows defer their focus likewise.
- core.OverlayLayer identifies build passes by the root element, not
c.Now(), which repeats across passes and under the Tester clock.
- Context menus survive the opening press counted as PressedOutside;
split button tooltip no longer reorders its open menu; disabled
menubar rows pass presses to the panel; Form defers blur-started
async checks so the growing message no longer moves Submit away
from the release; Combobox drops its disabled copy now that MyGo
blocks typing under a disabled wrapper (canary flipped to a guard).
- The Tester clock is virtual: tests use Advance/Now instead of
time.Sleep/time.Now and read element state inside the view. The web
mirror advances the clock to wall time before each frame and input.
- AGENTS.md and docs describe the value Element API and the new pin.
Snapshot goldens are darwin-only and were not re-verified here.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
63 lines
1.9 KiB
Go
63 lines
1.9 KiB
Go
package input
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import (
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"log/slog"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/core"
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"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/icons"
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)
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// PasswordInputOptions configure a PasswordInput.
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type PasswordInputOptions struct {
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Placeholder string
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// Label names the field for assistive technology.
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Label string
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Disabled bool
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// Error marks the value invalid and shows the message below.
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Error string
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}
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// PasswordInput is a masked field with a show and hide toggle.
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func PasswordInput(c *ui.Context, value *string, opts PasswordInputOptions) InputResult {
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if value == nil {
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panic("mujica: PasswordInput needs a value")
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}
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var r InputResult
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look := &textInputLook{disabled: opts.Disabled, err: opts.Error}
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r.Element, r.Input = textInputFrame(c, look, func(frame ui.Element) ui.Element {
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shown := ui.Local(frame, "shown", func() bool { return false })
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var in ui.Element
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// MyGo's mask cannot be lifted, so each mode keeps its own editor.
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mode := "masked"
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if *shown {
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mode = "shown"
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}
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ui.Row(c.Key(mode)).Grow(1).Children(func() {
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in = TextInputEditor(c, frame, value, look.disabled, ui.TextInputBase).Grow(1).MinWidth(core.Density(c).Unit() * 10).
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Placeholder(opts.Placeholder).Label(opts.Label)
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if !*shown {
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in.Password()
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}
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})
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r.changed = in.Changed() && !look.disabled
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r.submitted = in.Submitted() && !look.disabled
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if passwordInputToggle(c, *shown) {
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*shown = !*shown
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slog.Debug("mujica: password_input reveal", "shown", *shown)
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}
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return in
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}, nil)
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return r
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}
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// passwordInputToggle builds the show or hide button and reports a click.
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func passwordInputToggle(c *ui.Context, shown bool) bool {
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name, icon := core.Msg(c, "password_input.show"), "eye"
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if shown {
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name, icon = core.Msg(c, "password_input.hide"), "eye-off"
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}
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return core.IconAction(c, icons.Must(icon), name).Tooltip(name).Clicked()
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}
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