Files
MujicaUI/input/password_input.go
ZacharyZhang-NYandClaude Opus 5.5 bcce34cda1 Upgrade MyGo to v0.5.5
MyGo v0.5.5 returns ui.Element as a checked value handle instead of a
pointer. Migrated with `mygo migrate-ui`, then fixed what the codemod
leaves to review:

- Element nil checks become .Valid(); absent elements are ui.Element{}.
- Input handlers and paint callbacks run outside the build pass, where
  elements expire and Context methods are inert: read IsDisabled into a
  local during the build, keep a ui.Handle for Focus, use c.Services()
  for clipboard access, create ui.Local state during the build.
- Add core.AutoFocus: v0.5.5 records an overlay's opener after its
  content builds, so same-frame autofocus lost focus restore on close.
  It focuses one frame later; cascader rows defer their focus likewise.
- core.OverlayLayer identifies build passes by the root element, not
  c.Now(), which repeats across passes and under the Tester clock.
- Context menus survive the opening press counted as PressedOutside;
  split button tooltip no longer reorders its open menu; disabled
  menubar rows pass presses to the panel; Form defers blur-started
  async checks so the growing message no longer moves Submit away
  from the release; Combobox drops its disabled copy now that MyGo
  blocks typing under a disabled wrapper (canary flipped to a guard).
- The Tester clock is virtual: tests use Advance/Now instead of
  time.Sleep/time.Now and read element state inside the view. The web
  mirror advances the clock to wall time before each frame and input.
- AGENTS.md and docs describe the value Element API and the new pin.

Snapshot goldens are darwin-only and were not re-verified here.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-17 01:37:54 -04:00

63 lines
1.9 KiB
Go

package input
import (
"log/slog"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/core"
"git.zacharyzhang.com/ZacharyZhang-NY/MujicaUI/icons"
)
// PasswordInputOptions configure a PasswordInput.
type PasswordInputOptions struct {
Placeholder string
// Label names the field for assistive technology.
Label string
Disabled bool
// Error marks the value invalid and shows the message below.
Error string
}
// PasswordInput is a masked field with a show and hide toggle.
func PasswordInput(c *ui.Context, value *string, opts PasswordInputOptions) InputResult {
if value == nil {
panic("mujica: PasswordInput needs a value")
}
var r InputResult
look := &textInputLook{disabled: opts.Disabled, err: opts.Error}
r.Element, r.Input = textInputFrame(c, look, func(frame ui.Element) ui.Element {
shown := ui.Local(frame, "shown", func() bool { return false })
var in ui.Element
// MyGo's mask cannot be lifted, so each mode keeps its own editor.
mode := "masked"
if *shown {
mode = "shown"
}
ui.Row(c.Key(mode)).Grow(1).Children(func() {
in = TextInputEditor(c, frame, value, look.disabled, ui.TextInputBase).Grow(1).MinWidth(core.Density(c).Unit() * 10).
Placeholder(opts.Placeholder).Label(opts.Label)
if !*shown {
in.Password()
}
})
r.changed = in.Changed() && !look.disabled
r.submitted = in.Submitted() && !look.disabled
if passwordInputToggle(c, *shown) {
*shown = !*shown
slog.Debug("mujica: password_input reveal", "shown", *shown)
}
return in
}, nil)
return r
}
// passwordInputToggle builds the show or hide button and reports a click.
func passwordInputToggle(c *ui.Context, shown bool) bool {
name, icon := core.Msg(c, "password_input.show"), "eye"
if shown {
name, icon = core.Msg(c, "password_input.hide"), "eye-off"
}
return core.IconAction(c, icons.Must(icon), name).Tooltip(name).Clicked()
}